You can apply Physique to a Free-Form Deformation (FFD) space warp, which in turn can animate a mesh that is bound to the FFD. For example, you could use this technique to animate a credit card or a box of cereal.
To apply Physique to an FFD to animate the entire mesh:
The box should be large enough to encompass the mesh. The number of control points you use for the FFD can be fine-tuned later by going back down in the stack to the FFD to adjust the number of control points.
Select the FFD and apply the Physique modifier.
(Attach To Node), and then click the biped pelvis or the root node of your bone structure.
This can be done in the same way as done using Physique with a mesh, only there are fewer assignments to deal with. Although fewer assignments provide smoother surface deformation with the FFD, control points and their link assignments must be thoughtfully placed.
(Bind To Space Warp) to bind the mesh to the FFD space warp.
Link the mesh to the biped pelvis, or the root node of the bone structure, so it follows the skeleton and FFD as they move
around the scene.
To use an FFD to complement the effects of Physique on a portion of a character mesh:
The box should be large enough to encompass the mesh. The number of control points you use for the FFD can be fine-tuned later by going back down in the stack to the FFD to adjust the number of control points.
Select the FFD and the mesh and apply a Physique modifier to both.
(Attach To Node) and in a viewport, click the biped pelvis.
Select the mesh only, and add a Mesh Select modifier to the mesh above Physique in the modifier stack.
select the set of vertices (or CVs) that lie inside the FFD space warp you are using.
bind the mesh to the FFD space warp. Now only the selected vertices or CVs will be affected by the FFD.
Select the FFD space warp. If necessary, adjust the vertex assignments of the control points so they are assigned to the
proper links.
You do this in the same way as you do when using Physique with a mesh, except there are fewer assignments to deal with. Although fewer assignments provide smoother surface deformation with the FFD, control points and their link assignments must be thoughtfully placed.