State Dialog
 
 
 
Command entry: Create panel (Helpers) Object Type rollout Crowd Setup rollout (Cognitive Controllers) Cognitive Controller Editor Right-click a state icon.
Command entry:Select a Crowd object. Modify panel Setup rollout (Cognitive Controllers) Cognitive Controller Editor Right-click a state icon.

The State dialog lets you add behaviors to, and remove them from, a cognitive controller state in a crowd simulation, and specify weights for each behavior.

Interface

State name

Displays the name of the state.

To change the name, click this text and edit from the keyboard.

List

Displays the names of all behaviors associated with the state.

To remove a behavior or change its weight, click the behavior's name, and then make the appropriate changes using the controls below the list.

NoteThe order of behaviors in this list is immaterial; all behaviors execute simultaneously.
Add

Opens the Select Behavior dialog, which displays the names of all behaviors in the current Crowd object that are not associated with the current state. Select a behavior (use Shift and/or Ctrl to choose multiple behaviors), and then click OK.

Remove

Eliminates the highlighted behavior from the state.

Weight

Specifies the selected behavior's relative influence in the state. Default=1.0.

The higher the weight in relation to other behaviors' weights, the more evident the results of the behavior in the state. In most cases, you should keep Weight within a range of 0.0 to 1.0. Higher settings are available but shouldn't be used unless absolutely necessary.

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OK

Closes the dialog and implements changes.

Cancel

Closes the dialog and ignores changes.