This topic provides, for your reference, an alphabetical list of all included Substances and sample rendered images as applied to a cube. In most cases, the Substance map outputs used were Diffuse for coloring, Specular to set the specular level, and Height for displacement.
The first, and longer, section shows the Substance maps included in the Textures category. The Textures section is followed by the maps in the Noises category; use the following link to jump to this second group.