The Object Properties dialog, available from the Edit and right-click menus, lets you view and edit parameters for how selected objects behave in viewports and renderings. Note that you cannot necessarily edit all properties; parameters that apply to renderable geometry are unavailable for non-renderable objects. However, parameters that apply to any object, such as Hide/Unhide, Freeze/Unfreeze, Trajectory, and so on, remain available for these non-renderable objects.
With the Object Properties dialog you can specify settings per object or by layer. Object settings affect only the object or objects selected. When an object is set to By Layer, it inherits its properties from the layer settings, which you set with the Layer Properties dialog.
The Object Properties dialog panels are:
The Object Properties dialog has four panels for managing properties.
The Rename Objects tool helps you rename several objects at once.
Use the Parameter Editor to assign custom attributes to objects, modifiers, materials, and animation tracks. A custom attribute is an additional, abstract parameter; abstract in the sense that it does not directly extend the functionality of the object by default. It affects an object only after wire parameters, reaction controllers, or expression controllers are set up to connect the custom attribute to another parameter in the scene. You can also use custom attributes to store job-specific notes and data.
Parameter Collector lets you sort and present animatable parameters so that you can access and key selected parameter sets with a click or two. It takes the form of a resizable dialog that regenerates dynamically as parameters change. The dialog supports drag-and-drop rollout reordering. Collections are saved with their scenes and can be merged into other scenes.
In 3ds Max, you can use mathematical expressions (rather than constant numbers) to express parameter values. For example, you could use the expression 24*6 to represent the number 144.