Top/Bottom Material
 
 
 
Command entry: Material/Map Browser Materials Standard Top/Bottom

The Top/Bottom material lets you assign two different materials to the top and bottom portions of an object. You can blend the materials into one another.

Top/bottom material gives the pot a charred bottom.

The object's top faces are those whose normals point up. The bottom faces have normals that point down. You can choose whether "up" and "down" refer to the scene's world coordinates or to the object's local coordinates.

NoteIf even one sub-material has its shading set to Wire (see Shader Basic Parameters Rollout), the entire material displays and renders as a wire material.

Procedures

To create a Top/Bottom material, do one of the following:

The Top/Bottom material controls let you choose the two materials, and also the transition between them.

To choose the top or bottom material, do one of the following:

To swap the two component materials:

Interface

Top Material and Bottom Material

Click to choose or edit the Top or Bottom sub-material. By default, a sub-material is a Standard material with Blinn shading.

The check box to the right of each button lets you turn off that material, making it invisible in the scene and in the sample slot.

Swap

Swaps the position of the top and bottom materials

Coordinates group

Controls in this group let you choose how 3ds Max determines the boundary between top and bottom.

World

Faces point up or down according to the scene's world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.

Local

Faces point up or down according to the object's local coordinates. When you rotate the object, the material rotates with it.

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Blend

Blends the edge between the top and bottom sub-materials. This is a percentage that can range from 0 to 100. At 0, there is a sharp line between the top and bottom sub-materials. At 100, the top and bottom sub-materials tint each other. Default=0.

You can animate this parameter.

Position

Determines where the division between the two materials lies on an object. This is a percentage that can range from 0 to 100. 0 is at the bottom of the object, and displays only the top material. 100 is at the top of the object, and displays only the bottom material. Default=50.

You can animate this parameter.