Hold saves the scene and its settings to a disk-based buffer. Fetch restores the contents of the buffer stored by the previous Hold command. The information stored includes geometry, lights, cameras, the viewport configuration, and selection sets.
Use Hold before you perform an operation that might not work as expected, that is new or unfamiliar to you, or that cannot be undone. If the results aren't as expected, you can use Fetch to return to the point where you chose Hold.
If you experience an unexpected end of operation or crash after you perform Hold, you can retrieve your scene from the buffer with the Fetch command after you restart 3ds Max.