Save Character
 
 
 

Saving a character saves a character assembly at its current location, including its node, all members, and any animation on its members. Use this command for storing a character assembly to disk prior to inserting it into another scene.

Saving a character with this command saves the assembly as a CHR file. You can then insert the CHR file into a scene with Insert Character.

This option is available only when a character assembly node is selected.