Autodesk Plastic/Vinyl
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Plastic/Vinyl
NoteThe Plastic/Vinyl material appears in the Browser only if the currently active renderer supports it.

This material has a synthetic appearance, as of plastic or vinyl.

Solid Autodesk Plastic used for the plate, bowl, and utensils

Clear Autodesk Plastic used for the wine glass

Red Vinyl used for the seat and back of the chair

Interface

Plastic rollout

Type

Lets you choose the material type.

  • Plastic (solid)(The default.)
  • Plastic (transparent)
  • Vinyl
Color

Sets the color of the material.

  • Use Color(The default.) When this is active, a color swatch lets you choose the color.
  • Use MapWhen this is active, a map button lets you choose the map for the color.
  • Color By ObjectUses the object's 3ds Max wireframe color as the paint color.
    ImportantWhen you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
Finish

Sets the surface finish and reflectivity of the material.

  • Polished
  • Glossy
  • Matte

Finish Bumps rollout

Finish Bumps adds a bump pattern such as you might find on vinyl siding or flooring.

Enable

When on, the material uses the bump pattern. Default=off.

Image

Click to specify a bitmap for the bump pattern.

Amount

Controls the height of the finish bumps. Range: 0.0 to 1.0. Default=0.05.

Relief Pattern rollout

Enable

When on, applies a relief pattern to the material. Default=off.

Image

Click to specify a bitmap for the relief pattern.

Amount

Controls the height of the relief. Range: 0.0 to 2.0. Default=0.25.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.