NoteThe Plastic/Vinyl material appears in the Browser only if the currently active renderer supports it.
This material has a synthetic appearance, as of plastic or vinyl.
Interface
Plastic rollout
- Type
-
Lets you choose the material type.
- Color
-
Sets the color of the material.
- (The default.) When this is active, a color swatch lets you choose the color.
- When this is active, a map button lets you choose the map for the color.
- Uses the object's 3ds Max wireframe color as the paint color.
ImportantWhen you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because
the material might be applied to multiple objects that have different wireframe colors.
- Finish
-
Sets the surface finish and reflectivity of the material.
Finish Bumps rollout
Finish Bumps adds a bump pattern such as you might find on vinyl siding or flooring.
- Enable
-
When on, the material uses the bump pattern. Default=off.
- Image
-
Click to specify a bitmap for the bump pattern.
- Amount
-
Controls the height of the finish bumps. Range: 0.0 to 1.0. Default=0.05.
Relief Pattern rollout
- Enable
-
When on, applies a relief pattern to the material. Default=off.
- Image
-
Click to specify a bitmap for the relief pattern.
- Amount
-
Controls the height of the relief. Range: 0.0 to 2.0. Default=0.25.