The MassFX toolbar provides quick access to the most commonly used commands.
This command is also available as Set Selected As Dynamic Rigid Body on the Animation menu Simulation - MassFX Rigid Bodies submenu.
This command is also available as Set Selected As Kinematic Rigid Body on the Animation menu Simulation - MassFX Rigid Bodies submenu.
This command is also available as Set Selected As Static Rigid Body on the Animation menu Simulation - MassFX Rigid Bodies submenu.
Each of these commands creates a MassFX Constraint helper. The only differences among them are the values that are applied as reasonable defaults for the type of constraint described.
Before invoking the command, select two objects to represent the rigid bodies to be affected by the constraint. The first object you select will be used as the parent of the constraint and the second object as the child. The first object must not already be a static rigid body, and the second object must not already be a static or kinematic rigid body. If either selected object does not already have a MassFX Rigid Body modifier applied, a confirmation dialog opens, offering to apply the modifier to the objects.
After invoking a Create ... Constraint command, drag in a viewport to set the initial location of the constraint as well as its display size. The constraint is then created and linked to the parent object.
Add a new MassFX Constraint helper to the project with settings appropriate for a rigid constraint. A rigid constraint has the translation, swing, and twist all locked, attempting to hold two rigid bodies at the same relative transformation as when the simulation starts.
This command is also available as Create Rigid Constraint on the Animation menu Simulation - MassFX Constraints submenu.
Add a new MassFX Constraint helper to the project with settings appropriate for a slide constraint. A slide constraint is similar to a rigid constraint, but with a limited Y translation enabled.
This command is also available as Create Slide Constraint on the Animation menu Simulation - MassFX Constraints submenu.
Add a new MassFX Constraint helper to the project with settings appropriate for a hinge constraint. A hinge constraint is similar to a rigid constraint, but with Swing 1 limited to 100 degrees. This command is also available as the Create Hinge Constraint command in the MassFX menu (Constraints sub-menu).
This command is also available as Create Slide Constraint on the Animation menu Simulation - MassFX Constraints submenu.
Add a new MassFX Constraint helper to the project with settings appropriate for a twist constraint. A twist constraint is similar to a rigid constraint, but with Twist set to unlimited.
This command is also available as Create Twist Constraint on the Animation menu Simulation - MassFX Constraints submenu.
Add a new MassFX Constraint helper to the project with settings appropriate for a universal constraint. A universal constraint is similar to a rigid constraint, but with Swing 1 and Swing 2 limited to 45 degrees.
This command is also available as Create Universal Constraint on the Animation menu Simulation - MassFX Constraints submenu.
Add a new MassFX Constraint helper to the project with settings appropriate for a ball & socket constraint. A ball & socket constraint is similar to a rigid constraint, but with Swing 1 and Swing 2 limited to 80 degrees, and Twist set to unlimited.
This command is also available as Create Ball-and-Socket Constraint on the Animation menu Simulation - MassFX Constraints submenu.
This command is also available as Reset Simulation on the Animation menu Simulation - MassFX Simulation submenu, and on the MassFX Tools dialog Tools panel.
This command is also available as Play Simulation on the Animation menu Simulation - MassFX Simulation submenu (when Start Simulation is active on the MassFX toolbar), and as Play on the MassFX Tools dialog Tools panel.
This command is also available as Play Simulation on the Animation menu Simulation - MassFX Simulation submenu (when Start Simulation Without Animation is active on the MassFX toolbar), and as PNA on the MassFX Tools dialog Tools panel.