Command entry: Slate Material Editor
Menu bar
Material menu
The Material menu lets you create a material, choose an existing material, or assign a material to objects.
Some menu choices are also accessible from toolbar or navigation buttons, so this topic shows the button alternative along
with the menu choice.
Interface
- Pick from Object
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After you choose this option, 3ds Max displays an eyedropper cursor. Click an object in a viewport to display its material in the current View.
- Get All Scene Materials
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Displays all scene materials in the current View.
- Highlight Assets in ATS Dialog
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Opens the
Asset Tracking dialog, which shows the status of external files used by
Bitmaps. If you click this option for a Bitmap node, the associated file is highlighted in the Asset Tracking dialog.
- Assign Material to Selection
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Assigns the current material to all objects in the current selection.
Keyboard shortcut: A
- Put Material to Scene
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This is available only when you have a copy of a material that
has the same name as a material applied to objects, and you have edited the copy to change the properties of the material. Choosing Put Material
To Scene updates the objects that have the older material applied to them.
- Export as XMSL File
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Opens a file dialog that lets you export the current material to a MetaSL (XMSL) file. This option is enabled only when you have selected a Map To Material Conversion node: Typically, this node will be the parent of a shader tree whose children are MetaSL shaders.