This modeless dialog contains most of the functions on the Display panel. You can leave the Display floater up while you work in your scene, making it easier to change viewport displays without changing the current command panel.
The Display floater has two panels: Hide/Freeze and Object Level.
Causes any object you click in the viewport to be hidden. If you hold the Ctrl key while selecting an object, that object and all of its children are hidden. To exit Hide by Hit mode, right-click, press Esc, or select a different function. This mode is automatically turned off if you hide all objects in the scene.
Causes any object you click in the viewport to be frozen. If you hold the Ctrl key while selecting an object, that object and all of its children are frozen. To exit Freeze By Hit mode, right-click, press Esc, or choose a different function. This mode is automatically turned off if you freeze all objects in the scene.
Toggles the display of objects by their category (objects, cameras, lights, and so on). Choose the check boxes to hide objects of that category. Use the All, None, and Invert buttons to change the settings of the check boxes.
Provides controls that alter the display of selected objects.
Toggles the display of selected objects, including 3D objects, 2D shapes, and particle systems, as bounding boxes. Produces minimum geometric complexity.
Particle systems appear as bounding boxes when adaptive degradation takes effect. Since particle systems naturally exist in world space, their bounding box is always oriented parallel to the world planes.
Toggles the display of faces with normals pointing away from view. When selected, you see through the wireframe to the back faces.
Toggles the display of hidden edges and polygon diagonals. When on, only outside edges appear. When off, all mesh geometry appears. Applies to Wireframe viewport display mode, as well as other modes with Edged Faces turned on.
Displays the vertices in the selected geometry as tick marks.
If the current selection has no displayed tick marks, the check box is clear. If some of the vertices in the current selection display tick marks, the check box contains a gray X. If all vertices in the current selection display tick marks, the check box contains a black X.
Toggles trajectory display for the selected object so you can display its trajectory wherever you are in 3ds Max.
When on, makes the object or selection translucent in viewports. This setting has no effect on rendering: it simply lets you see what’s behind or inside an object in a crowded scene, and especially to adjust the position of objects behind or inside the see-through object. Use this when you need to see inside an object, such as a character with bones inside. Default=off.
You can customize the color of see-through objects by using the Colors panel of the Customize Customize User Interface dialog. Choose Geometry from the Elements list, and then choose See-Through.
Allows an object to be excluded from a zoom extents operation. Choose this when you have lights or other distant objects that you don’t want to use when you do a Zoom Extents.
When on, the object is not subject to adaptive degradation.