Spline IK Solver Rollouts
 
 
 
Command entry:Select a Spline IK Solver control (the blue cross at the end of the chain) Motion panel Parameters button

When a Spline IK chain is selected, the options on the Motion panel can be used to change the starting and ending bones, and twist angles for the entire linked structure.

To create a Spline IK Solver, see Spline IK.

Interface

Spline IK Solver rollout

The options on this rollout allow you to pick a new spline for the spline IK chain, or pick new start and end joints for the chain.

Spline IK Solver group

Spline IK Solver

Displays the name of the solver. The only available solver is Spline IK Solver.

Enabled

Turns control of the solver on and off.

Bone Joints group

Pick Start Joint

Picks the start joint for the Spline IK Solver and displays the object name.

Pick End Joint

Picks the end joint for the Spline IK Solver and displays the object name.

IK Solver Properties rollout

The options on this rollout set the start and end twist angles for the spline IK chain. The twist manipulators on each end of the chain show the degree of twist.

Twist Start Angle

Sets the twist angle for the entire chain, rotating all bones in the chain.

Twist End Angle

Sets the twist angle for the end joint relative to the start joint, creating a gradual twist over the entire chain.

Pick Upnode

When Spline IK is assigned to a bone chain, the IK system attempts to determine the “up” direction for bones, which is the direction in which the bones' back fins should point. The Spline IK Solver might interpret this direction incorrectly, causing bones to flip to one side or the other. Picking an upnode causes the “up” direction to point along the picked object's local Z axis. By default, the upnode is set to the first helper/knot on the spline, which usually causes the “up” direction to be interpreted correctly.

Use

Use the picked node to specify the “up” direction for the root bone.

IK Display Options rollout

The options on this rollout set the display of twist manipulators and the IK chain object.

TipTo see and adjust the twist manipulators, turn on Select And Manipulate .

Twist Start group

Enabled

Turns on the display of the start twist manipulator. Default=on.

Size

Sets the size of the start twist manipulator. Default=1.0.

Length

Sets the length of the start twist manipulator. Default=75.0

Twist End group

Enabled

Turns on the display of the end twist manipulator. Default=on.

Size

Sets the size of the end twist manipulator. Default=1.0.

Length

Sets the length of the end twist manipulator. Default=75.0.

Goal Display group

Enabled

Turns on the display of the IK goal. Default=on.

Size

Sets the size of the IK goal. Default=30.0.

IK Solver Display group

Enabled

Turns on the display of the IK chain object. Default=off.