This section offers suggestions for how to better use CAT in production.
CAT's IK is customizable to the extent that you can use all regular 3ds Max constraints, and even write scripts to control a limb. Following are descriptions of two leg setups that you might find useful: Knee LookAt and Orientation Constrained.
If you are working with motion-capture data and would like to bring point-cloud data into 3ds Max and then map the motion onto a CATRig, this topic can help. Rather than a tutorial, this is an example of how to solve this problem.