Filter Color Map
 
 
 
Command entry: Material Editor Standard material Maps rollout Filter Color button
Command entry: Material Editor Raytrace material Maps rollout Translucency button
Command entry: Material Editor Arch & Design material General Maps rollout Main Maps group Translucency Color button
Command entry: Material Editor Other materials that have a Filter Color component

The filter color, also known as the translucency color, is the color transmitted through transparent or semi-transparent materials such as glass.

Using a Filter Color map

You can use a bitmap file or procedural map to control the filter color component. This map applies a transparent-color effect based on the intensity of the map's pixels.

TipYou can combine a mapped filter color with volumetric lighting to create effects such as colored light through a stained-glass window. Ray-traced shadows cast by transparent objects are tinted by the filter color.

Procedures

To use a Filter Color map:

  1. Click the map button for Filter Color.

    3ds Max opens the Material/Map Browser.

  2. Choose from the list of map types, and then click OK.

    (If you choose Bitmap as the map type, 3ds Max opens a file dialog that lets you choose the image file.)

  3. Use the map controls to set up the map.

Alternatively, you can use the Slate Material Editor to wire a map node to the Filter Color (or Translucency) component.