By default, all key tangents are set to Auto and Show Tangents is on, so the tangents are drawn as blue dashed handles emanating from highlighted keys in the Key window of Track View. If the Move tool is active, you can adjust the shape of a function curve near the key by dragging the handle endpoints. For more information about tangents, see Tangent Types.
When you move the handle of an Auto tangent, the tangent type is automatically changed to Spline, as indicated by the color changing to black. You can change the tangent type for all highlighted keys at any time with the controls on the Key Tangents toolbar.
You can assign the Spline tangent type to any visible key in the Curve Editor. Highlight the key and then click the (Set Tangents to Spline) button on the Key Tangents: Track View toolbar to display the handle controls. Also, moving an Auto tangent handle automatically changes the type to Spline.
Tangent handles can be either continuous (unified) or discontinuous (broken).
To make a key's handles continuous, highlight the key and click (Unify Tangents) on the Tangent Actions toolbar.
To make a key's handles discontinuous, highlight the key and click (Break Tangents) on the Tangent Actions toolbar, or hold down the Shift key when you move a handle.
Horizontal Bezier Handle Control
You can change the shape of the function curve around a key set to Spline tangent type by moving the tangent handle along its length. This affects the amount of influence the keyframe has over the interpolation between keyframes.
You can use this feature to aid in the slow-in and slow-out workflow of traditional animation. For example, suppose you're animating a ball bouncing up and down on the world’s Z axis. At frame 1, the ball is on the ground; at frame 8, the ball is in the air; and at frame 16 the ball is back on the ground. You could adjust the tangents for frame 8 so that their length pulls more of the curve towards its keyframe and away from the keyframes on frame 1 and 16. When rendered, the ball will be more visible on screen near the top of its bounce and blurrier near the points where it touches the ground.
To assign a Spline tangent type:
To edit the length of a Bezier handle: