The Material Editor provides functions to create and edit materials and maps.
Materials create greater realism in a scene. A material describes how an object reflects or transmits light. Material properties work hand-in-hand with light properties; shading or rendering combine the two, simulating how the object would look in a real-world setting.
You apply materials to individual objects or selection sets; a single scene can contain many different materials.
There are two interfaces to the Material Editor:
The Compact Material Editor is a material editor interface that uses a smaller dialog than the Slate Material Editor.
The Slate Material Editor is a material editor interface that uses nodes and wiring to graphically display the structure of materials while you design and edit them. It is an alternative to the Compact Material Editor.
In addition to editing materials and maps with Material Editor, 3ds Max provides a variety of ways to copy or move materials, maps, and colors about the scene.