Autodesk Hardwood
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Hardwood
NoteThe Hardwood material appears in the Browser only if the currently active renderer supports it.

The Hardwood material has the appearance of wood.

Autodesk Hardwood applied to the table as Furniture use, and to the floor as Flooring use

Interface

Wood rollout

Image

Specifies the bitmap to be used for the hardwood pattern

Stain

Lets you choose a stain to add to the base hardwood pattern.

  • NoneWhen active, there is no stain.
  • ColorWhen active, the Stain Color swatch lets you choose the color of the stain.
Finish

Lets you choose the surface finish of the hardwood.

  • Glossy Varnish(The default.)
  • Semi-Gloss Varnish
  • Satin Varnish
  • Unfinished
Used For

Lets you choose how the wood is used.

  • FlooringWhen active, the material uses an Ocean shader (see Shaders in the LumeTools Collection) to add a slight warp to large surfaces, improving their realism. (You can still use the Relief Pattern map as well.)
  • FurnitureSurfaces are not warped, though you can still use the Relief Pattern for other surface effects.

Relief Pattern rollout

Enable

When on, generates a relief pattern, like a bump map, for the wood surface. Default=on.

Type

  • Based on wood grain(The default.) Generates a relief pattern based on the Image map used to display the wood pattern.
  • CustomLets you choose a bitmap to use for the relief pattern. While Custom is active, you can use the Image button to choose the map.
Amount

Controls the height of the relief pattern. Range: –10.0 to 10.0. Default=0.3.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.