Shaders in the LumeTools Collection
 
 
 
Command entry: Material Editor Material/Map Browser Maps mental ray Choose one of the shaders listed in this topic.
NoteThe LumeTools shaders appear in the Browser only if the currently active renderer supports them.

The LumeTools Collection of shaders provide a variety of naturalistic effects when used with the mental ray renderer. These are the Lume shaders provided with 3ds Max:

Shader
Beam
Distortion
Edge and Edge Shadow
Facade
Glass
Glow
Landscape
Metal
Mist
Night
Ocean
Stain
Submerge
Translucency
Water Surface
Wet-Dry Mixer
Wrap Around
NoteYou can also access the lume shader help by choosing Help Additional Help, opening the mental ray Reference, and then highlighting "LumeTools Collection" on the Contents panel.