When you merge an object that’s linked to a parent object in a source scene, and an object of the same name as the original
parent exists in the current scene, you can re-create the same hierarchy using this dialog.
Interface
If you merge an object that’s linked to a parent object in a source scene, and an object of the same name as the original
parent exists in the current scene, a dialog appears asking if you want to link the incoming object to the existing parent
object.
- Yes
-
Reparents the specified object and continues prompting for all subsequent merging objects that might need reparenting.
- Yes To All
-
Reparents the specified object and all subsequent merging objects that need reparenting.
- No
-
Merges the specified object without reparenting, but continues to prompt for subsequent objects.
- No To All
-
Doesn’t reparent any of the incoming objects. When an object is merged without reparenting, it becomes a child of the world.
This feature can also be used to reconnect parent objects to children in the scene.