Command entry:Rendering menu
Video Post
Video Post toolbar
(Add Image Filter Event)
Choose Lens Effects Flare from Filter Plug-In list.
Setup
Star tab
A Star is larger than a ray effect and is composed of six or more spokes, instead of hundreds like a ray. Stars are thicker
and extend out farther from the center of the source object than rays. You control the settings for stars on the Star panel
of the Lens Effects Flare dialog.
Interface
- Size
-
Specifies the overall size of the star effect, as a percentage of the overall frame. This parameter can be animated.
- Angle
-
Sets the starting angle in degrees in which the star spokes point. You can enter both positive and negative values so, when
animated, the star spokes rotate in a clockwise or counterclockwise direction. This parameter can be animated.
- Random
-
Enables random spacing of star spokes around the flare center.
- Qty
-
Specifies the number of spokes in the star effect. Default = 6.
Spokes are spaced at equidistant points about the center of the flare. This parameter can be animated.
- Width
-
Specifies the width of the individual spokes, as a percentage of the overall frame. This option can be animated.
- Auto Rotate
-
Adds the angle specified in the Angle spinner on the Rays panel to the angle set in Angle spinner under Lens Flare Properties.
Auto Rotate also ensures that the stars maintain their relative position to the flare as it is being animated.
- Hue
-
Specifies the gradation of the color of the star. This parameter can be animated.
- Sharp
-
Specifies the overall sharpness of the star. Higher numbers produce crisp, clean, and clear stars. Lower numbers produce more
of a secondary glow look. This parameter can be animated. Range = 0 to 10.
- Taper
-
Controls the taper of the individual spokes of the star. Taper widens or narrows the tips of the individual star points. Low
numbers create a sharp point, while high numbers flare the points. This parameter can be animated. Default = 0.
- Gradients
-
The gradients are the same for the Star effect as for others, except for two gradients: Section Color and Section Transparency. These options are useful when you want to create a "soft" look to the spokes. Both gradients work from the center of each
spoke to the outer edge of the spoke.