Command entry:mental ray material
Advanced Shaders rollout
Click Contour button.
Choose Width from Light (contour).
Command entry:Other material
mental Ray Connection rollout
Advanced Shaders group
Unlock Contour if necessary.
Click Contour button.
Choose Width from Light (contour).
The thickness of contours generated by the Width from Light shader are based on the direction of a light you can specifiy
in your scene.
Interface
- Color
-
The color used for rendering the contour lines.
- Min Width (%)
-
The relative thickness of the thinnest contour lines, where illumination is brightest.
- Max Width (%)
-
The relative thickness of the thickest contour lines, where illumination is darkest.
- Light
-
To specify a scene light source for use in determining contour thickness, click this button and then select a light. After
you specify a light, its name appears on the button.
To remove the specified light source from the shader’s influence, click the Clear button.