After you have set up behaviors for delegates, you must solve the simulation to generate keyframes on delegates. You solve the simulation by selecting the crowd object and clicking Solve in the Solve rollout.
In order to generate the simulation as quickly as possible, 3ds Max saves delegate keys after the solution is run. Thus, a pause might occur between the end of the solution and return of control to you. Also, any objects linked to delegates are hidden during the simulation.
You will most likely have to solve a simulation several times before it is correct. Watch the animation after the solution is calculated, correct behaviors or delegate parameters as necessary, then solve again.
You can speed up the solution calculation time by decreasing the frequency of keyframes or screen updates. You can also view the solution one frame at a time to help pinpoint trouble areas.
Wait a few moments while the solution is calculated. The progress bar at the bottom of the screen tells you the status of the solution process.
To speed up the solution time:
This causes the simulation to set delegate keyframes every five frames rather than at every frame.
This will cause the display to update with the new delegate locations only every 100 frames.
To troubleshoot the simulation:
In a crowd simulation, it is not uncommon for a short portion of the animation to have a unique problem that doesn't appear on other frames. Use Step Solve to analyze short portions of your simulation when things don't go as expected.
To use the keyboard shortcut for the Step Solve button, turn on the Keyboard Shortcut Override Toggle and then press the T key to run a solution in step mode.
You can start at any frame. Zoom in to examine the vectors of misbehaving delegates.