JSR-184 Texture Tool
 
 
 
Command entry: Application menu Export JSR-184 (*.M3G). Name your file and click OK. Select a texture in your scene. Click the Texture Tool button to edit the texture properties.

You can edit the parameters that are exported for the textures in your JSR-184 scene. The Texture Tool dialog displays a preview of the texture with its current settings. When you select different options, the preview is updated to reflect the changes. You can modify the parameters described in this topic.

NoteIf the image is not a texture, then you can choose any palette in the Image Format group.

Interface

Image Width group

The JSR-184 format requires that texture sizes use the “power of two rule,” and supports texture sizes less than or equal to 256 2 . You can select either 2, 4, 8, 16, 32, 64, 128, or 256.

If you want to modify the image width of all of the textures in your JSR-184 scene, turn on Apply To All; otherwise, the changes affect only the selected texture.

Image Height group

These are the same options as Image Width: you can select either 2, 4, 8, 16, 32, 64, 128, or 256.

If you want to modify the image height of all of the textures in your JSR-184 scene, turn on Apply To All; otherwise, the changes affect only the selected texture.

Image Format Group

Changes the color model of all textures in your JSR-184 scene.

If you want to modify the image format of all of the textures in your JSR-184 scene, turn on Apply To All; otherwise, the changes affect only the selected texture.

  • RGB 24 bit (16.7 Million of colors)Changes the color model to RGB color.
  • Grayscale 8 bit (256 grayscales )Changes the color model to grayscale.
  • Optimized Palette (256 colors adaptive palette)Changes the color model to a limited 256-color palette.

    The Optimized Palette option is available only when the Save To External File option is on. This palette does not support an alpha channel.

    Save to External File

    When on, saves the texture as an external file (in PNG format) in the same directory as the M3G file. If you do not select this option, the texture is saved as part of the M3G file only.

    Alpha Channel

    When on, saves the alpha channel with the texture.