Customizing Vertex Assignments
 
 
 

Use Vertex sub-object controls to customize vertex assignments.

There are a few different reasons you might want to customize vertex assignments:

You might want to reassign link assignments in effect about adjacent fingers, for example, even after working to reshape envelope size and position. You may find that you need greater control in areas where adjacent envelopes overlap: perhaps movement in the ring finger is causing unwanted movement in some vertices for the middle finger. You'd use Vertex sub-object controls to remove ring-finger vertices from the middle finger links, in effect reassigning them solely to the ring-finger links.

When you choose Vertex as the sub-object to edit in the Physique modifier, the Physique Selection Status and Vertex-Link Assignment rollouts appear.