This section covers dialogs for importing, exporting, and snapping to Body Objects.
Use the SAT format for bringing BREP (boundary representation) objects into 3ds Max while retaining their solid-geometry format. Such objects, which typically come from programs such as Autodesk Revit and Autodesk Inventor, are known as Body Objects. You can also convert native 3ds Max objects into Body Objects, and can apply modifiers such as Bend and Twist and manipulate them using Boolean and other operations. When you export a Body Object in SAT format, the BREP format is maintained.
Use the SAT export format for saving Body Objects from 3ds Max while retaining their solid-geometry format. Such objects can then be reimported into programs such as Autodesk Inventor.
Body Object snapping provides the ability to snap to geometry in a Body Object.