Diffuse Level
 
 
 
Command entry: Material Editor Standard materialBasic Parameters rollout for the Anisotropic, Multi-Layer, or Oren-Nayar-Blinn shader Diffuse Level group (unlabeled) or Advanced Diffuse group

Diffuse Level controls the brightness of the material's diffuse component.

Adjusting diffuse level

NoteThe Blinn, Metal, Phong, and Strauss shaders do not have Diffuse Level control.

Procedures

To adjust the diffuse level:

Interface

Diffuse Level

Increasing this value increases diffuse brightness, and decreasing it reduces diffuse brightness without affecting the specular highlight. You can increase the diffuse level over and above the diffuse color's Value (in its HSV description). This parameter can range from 0 to 400. Default=100.

Click the map button to assign a Diffuse Level map. This button is a shortcut: You can also assign a Diffuse Level map on the Maps rollout.