The Production Shaders category of advanced mental ray shaders comprises several texture shaders, a shader for black-body radiation, one for subdividing light by ray type, a lens shader, and two output shaders, all covered in this section. Also part of the Production Shaders library is the Matte/Shadow/Reflection material.
The topics in this section describe shaders that manage environment maps, and a shader to manage gamma and gain.
The topic in this section describes a shader for switching ray types.
The topic in this section describes a shader for rendering a subset of objects in a scene.
The topics in this section describe shaders for managing motion blur as a post process.