Command entry: Material Editor
Material/Map Browser
Maps
Standard
Speckle
Speckle is a 3D map that generates a speckled surface pattern that's useful as a Diffuse Color map or Bump map to create granite-like and other patterned surfaces.
Interface
- Size
-
Adjusts the size of the speckles. Use this to make the speckles match your geometry. Default=0.1.
- Swap
-
Exchanges the two color components.
- Color #1
-
Represents the color of the speckles.
- Color #2
-
Represents the color of the background.
Click one of the swatches to display the Color Selector and change one of these component colors.
- Maps
-
Click a button to assign a map that replaces one of the color components. Turning off the check box turns off the associated
map (the Speckle map reverts to the associated color component).