Command entry:Main toolbar
(Render Setup)
Render Setup dialog
Render Elements panel
Render Elements rollout
Add button
Render Elements dialog
Add Matte element to the elements list (or highlight an existing Matte element in the list).
Command entry:Rendering menu
Render Setup
Render Setup dialog
Render Elements panel
Render Elements rollout
Add button
Render Elements dialog
Add Matte element to the elements list (or highlight an existing Matte element in the list).
The Matte render element displays a matte mask for a selected object, material ID channel (effect ID), or G-Buffer ID. Each matching element is represented with a white pixel on the mask.
For more info on matte behavior, see Matte Object.
WarningThe Matte render element does not work for objects to which the
mental ray material is applied.
Interface
- Effect ID
-
- G-Buffer ID
-
Sets the G-Buffer ID to include in the Matte render element.
- Include
-
Opens the Exclude/Include dialog, where you can select objects in the scene to exclude or include in your Matte mask.
When including, all selected objects are rendered with white pixels.
When excluding, all pixels are white, by default. Selected objects are rendered as black pixels.
WarningIf you use Exclude, make sure the Effect ID and G-Buffer ID parameters are not on. These modes provide inferior results when
used in combination.