The Advanced Parameters rollout contains more specific controls for the iray renderer.
Limiting the number of light bounces can speed up a rendering. This option can be helpful when you want to render a preview that doesn’t have to have full and finished reflections.
If you limit the number of light bounces, scenes can appear darker than the final rendering with unlimited bounces would appear. This is true especially for interior scenes, and exterior scenes that are lit from all around (typically by the sky).
Image Filtering (Antialiasing) group
Determines how multiple samples are combined into a single pixel value.
Displacement (Global Settings) group
Turn off to have the iray renderer correctly render height maps. Height maps can be generated by Normal Bump mapping.
When using only height maps in the scene, make sure this option is off. If some objects in the scene use height maps while others use standard displacement, apply smoothing on a per-object basis.
When on, the iray renderer simply smoothes the geometry using the interpolated normals, making the geometry look better. This result, however, cannot be used for height map displacement because smoothing affects geometry in a way that is incompatible with height mapping.
Controls the extent to which the iray renderer can recursively subdivide each original mesh triangle for displacement. Each subdivision recursion potentially divides a single face into four smaller faces. Choose the value from the drop-down list. Range=4 to 64K (65,536). Default=16K (16,384).
For example, using the default value means that the iray renderer can subdivide each displaced mesh triangle into as many as 16,384 smaller triangles.
Material Override allows you to render a scene with all its materials replaced by a single master material. For example, if you want to do a shadow study using volume only, with a single uniform color, use these controls to specify a neutral gray material. When you render, all surfaces will use the gray material.