Motion Synthesis
 
 
 

The Crowd system can use two different types of motion synthesis, which lets character studio adjust the simulation results dynamically to account for differing conditions. This section deals with the application of motion synthesis to non-bipedal crowds, such as a flock of birds.

For information on using motion synthesis with bipeds, see Biped Crowds.

  • Synthesis Dialog

    The Synthesis dialog is where you set up motion synthesis for non-bipedal crowd members. It uses three panels to split up the workflow. On the Motion Clips panel, you specify the global object from which the motion clips are to be derived; you also set up the motion clips here. Controls on the State panel let you set up states and link clips to states. The Synthesis panel controls let you blend clips and synthesize the motion for some or all crowd members.