3ds Max uses a family-tree analogy to describe the relationship between objects linked together in a hierarchy.
- Parent
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An object that controls one or more children. A parent object is often controlled by another superior parent object.
- Child
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An object controlled by its parent. A child object can also be a parent to other children. An object that doesn't have any
parent is by default a child of the world. (The "world" is an imaginary object that acts as the root of all other objects
in the scene.)
- Ancestors
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The parent and all of the parent's parents of a child object.
- Descendents
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The children and all of the children's children of a parent object.
- Hierarchy
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The collection of all parents and children linked together in a single structure.
- Root
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The single parent object that is superior to all other objects in the hierarchy. All other objects are descendents of the
root object.
- Subtree
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All of the descendents of a selected parent.
- Branch
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A path through the hierarchy from a parent to a single descendent.
- Leaf
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A child object that has no children of its own. The lowest object in a branch.
- Link
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The invisible connection between a parent and its child. The link is a conduit for transmitting position, rotation, and scale
information from parent to child.
- Pivot
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Defines the local center and coordinate system for each object. You can think of links as connecting the pivot of a child
object to the pivot of its parent.