Editing Footstep Placement
 
 
 

After you've created footsteps, there are several ways to edit their placement in the scene.

Selecting Footsteps

To change footstep placement, you must first select the footsteps to change.

When (Footstep Mode) is turned on, footsteps can be selected with the same methods used to select 3ds Max objects:

You can also select footsteps in Track View's Dope Sheet mode. See Editing Footstep Timing.

Biped Key Adaptation

When you move, rotate, delete, bend, or scale active footsteps, character studio automatically alters biped keys to account for changes in balance and motion. This change is called adaptation. For information on how adaptation occurs, see Editing Active Footsteps.