The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:
In 3ds Max | When imported back into 3ds Max: |
---|---|
Omni | Omni |
Free Directional | Free Directional |
Target Directional | Free Directional |
Free Spot | Free Spot |
Target Spot | Target Spot |
Skylight | Omni |
mr Area Spot | Target Spot |
mr Area Omni | Omni |
In non-Revit to 3ds Max workflows, the 3ds Max FBX plug-in does not support Skylights (and their targets). Instead the plug-in converts them to null objects. The plug-in also converts mr Lights to Standard lights (for example, an mr Area Omni Light becomes a standard omni light) and Photometric lights become Standard lights (where they lose any Photometric-specific values).
In 3ds Max | When imported back into 3ds Max: |
---|---|
Target light | Omni. The target is exported as a null. |
Free light | Omni light |
mr Sky portal | Omni light |