Light support
 
 
 

The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:

Standard lights

In 3ds Max When imported back into 3ds Max:
Omni Omni
Free Directional Free Directional
Target Directional Free Directional
Free Spot Free Spot
Target Spot Target Spot
Skylight Omni
mr Area Spot Target Spot
mr Area Omni Omni
Note

In non-Revit to 3ds Max workflows, the 3ds Max FBX plug-in does not support Skylights (and their targets). Instead the plug-in converts them to null objects. The plug-in also converts mr Lights to Standard lights (for example, an mr Area Omni Light becomes a standard omni light) and Photometric lights become Standard lights (where they lose any Photometric-specific values).

Photometric lights

In 3ds Max When imported back into 3ds Max:
Target light Omni. The target is exported as a null.
Free light Omni light
mr Sky portal Omni light