 Command entry:
Command entry:

 Material Editor 

 Material/Map Browser 

 Maps 

 Standard 

 Smoke
            
 Smoke is a 3D map that generates amorphous, fractal-based turbulent patterns. It's primarily designed for animated Opacity maps to simulate the effects of smoke in a beam of light, or other cloudy, flowing effects.
         
          
            Interface
            
  - Size
- 
                   
                     Changes the scale of the smoke "clumps." Default=40.
                      
 
- # Iterations
- 
                   
                     Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the
                        longer the calculation time. Default=5.
                      
 
- Phase
- 
                   
                     Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke. Default=0.0.
                      
 
- Exponent
- 
                   
                     Makes color #2, representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller
                        within the pattern. Default=1.5.
                      
 
- Swap
- 
                  
               
- Color #1
- 
                   
                     Represents the smokeless portion of the effect.
                      
 
- Color #2
- 
                   
                     Represents the smoke.
                      Because this map is usually used as an opacity map, you can adjust the luminance of the color values to alter the contrast
                        of the smoke effect.
                      
                        - Click a color swatch to change the color. Usually you only need to do this to adjust luminance.
- Click a map button to assign a map instead of a solid color. Turn on the check box to activate the map.