Command entry:Tools menu
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Viewport Canvas
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Select an object.
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Click a painting tool.
Assign a material or use an existing material.
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Choose an empty map slot.
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Create Texture dialog
Command entry:Viewport Canvas dialog
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Options rollout
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Click Paint On button.
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Choose an empty map slot.
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Create Texture dialog
This dialog lets you specify the settings for a new bitmap for painting with Viewport Canvas tools. You can an existing bitmap
for overwriting or let Viewport Canvas create a new one.
Interface
- Width/Height
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Displays and sets the dimensions of the bitmap to create. Use these to set a custom size.
- Preset Sizes
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Click one of these buttons to set the Width and Height fields to the specified value.
- Color
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Displays the current background color for the new texture. To change the color, click the swatch and use the Color Selector
dialog that opens.
- Save New Texture To
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Enter a path and file name (with legitimate extension) for the new texture in the text field, or click the “...” button to
specify the path and file name using a file dialog. If you choose an existing file, the file is overwritten.
NotePressing Enter after entering a file path and name in this field has no effect; click OK to continue.
- Show Map in Viewport
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Makes the map visible in the viewport. In most cases, leave this on so you can see what you’re painting.
- Map Channel
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