Command entry:Select an object. 


 Modify panel 

 Modifier List 

 Select By Channel
            
  
          The Select By Channel modifier works in conjunction with the Channel Info utility. After you store a vertex selection into a subcomponent with Channel Info, use Select By Channel to quickly access the selection.
         
          
            Procedures
            
 
            To use Select By Channel:
            
            
               - Use Channel Info to store one or more vertex selections in a map channel subcomponent.
                  
If you’re not sure how to do this, follow these steps:
                  
                  
                     - Select some vertices in the object.
 
                     - Open the Channel Info utility.
                     
 
                     - Right-click the vsel (“vertex selection”) channel and choose Copy from the menu.
 
                     - On the utility dialog toolbar, click the Add button, note the new map channel that’s added, and then click the SubComp button.
                        
All channels except vsel expand to their three sub-components.
                        
                      
                     - Right-click one of the new channel’s sub-components (say, 2:map:X) and choose Paste.
 
                     - Use the Channel Name dialog that opens to give the sub-component a meaningful names, such as Lillian Hand.
 
                     - Continue to make and copy vertex selections and then paste them to different sub-components. If necessary, add more channels
                        to hold different selections.
                     
 
                  
                
               -  
 Apply the Select By Channel modifier to the object with the stored vertex selection(s).
                
               - Choose the selection type.
 
               - Choose the selection channel.
 
               - To “bake” the new selection into the object, collapse the stack.
 
            
 
          
          
            Interface
            
  - Selection Type
 
               - 
                  
 
                     Lets you choose how to combine the stored vertex selection with an existing vertex selection.
                     
 
                        -  Replaces the existing selection with the stored selection.
                        
 
                        -  Adds the stored selection to the existing selection.
                        
 
                        -  Subtracts the stored selection from the existing selection. Has no effect if there's no overlap between the stored selection
                           and the existing selection.
                        
 
                     
 
                   
                - Selection Channel
 
               - 
                  
 
                     Lets you choose which stored, named vertex-selection channel to apply to the modified object. Click the arrow to the right
                        of the name field to open the drop-down list, and then click a channel in the list.