Contents
Inferno Help
Welcome
Disclaimer
Using the Help
What's New
New Feature Overview
What’s New in General
3D LUT List
LUT Editor
Player
Resize
Colour Source
Autosave
What’s New in Importing and Exporting Media
Importing and Soft-Importing MXF Media Files
Importing and Exporting QuickTime Media Files
QuickTime Soft-Import
Improved FCP Recapture Workflow
New Configurable QuickTime Codec Profiles
Exporting OMF Files
Importing and Exporting Broadcast Wave and MP3
Audio Files
Exporting MP3 Audio Files
User Interface Changes
JPEG Performance Improvement
Process Functions
What’s New in Batch
What’s New in Batch FX
What’s New in Batch Nodes
Auto Stabilize Node
Glow Node
RGB Blur Node
Batch Duration
Batch Frame Processing
What’s New in Editing
Soft Effects
Enabling Lights in the Axis Editor
Dissolves and Wipes
What’s New in Effects
Difference Module and Node
Negative Module and Node
Processing Colour Frames
Distort Open Splines
What’s New in Action
Floating Point Support
New Surface Blending Mode
Action Entering Options
Cropping in the Media List
Loading DVE Layer Objects
Priority Editor for DVE Layer Objects
Camera Menu Update
3D Camera Tracking Improvements
Garbage Masks as 3D Geometry
What’s New in Batch Paint
What’s New in Infrastructure
Wiretap
Server-Side Video Media Conversion
Support for Soft-Importing Streaming Media Files
Resolved ‘Mixed’ Format Timeline Limitation
Access to Library and Volume Metadata
vic
Stone and Wire Improvements
Bandwidth Reservation
Optimized Standard Filesystem Performance
Media Pre-allocation
Before You Begin
Introduction
Welcome to Inferno
Notation Conventions
Related Documentation
Accessing Online Help
PDF Documentation
Accessing PDF Documentation from the Product DVD
Accessing PDF Documentation from Inferno
Contacting Customer Support
Compatibility
About Compatibility
Upgrade Compatibility
Upgrade Compatibility—Projects
Upgrade Compatibility—Clip Libraries
Upgrade Compatibility—Archives
Upgrade Compatibility—Users
Backward Compatibility
Backward Compatibility—Projects
Backward Compatibility—Archives
Backward Compatibility—Setups
Compatibility
Sharing Projects
Sharing Clip Libraries
Sharing Clips
Sharing Setups
Compatibility with Previous Versions of Products
Combustion Compatibility
Loading Combustion Setups into Products
Loading Setups into Combustion
3ds Max Compatibility
Getting Started
Getting Started
About This Chapter
Inferno Basics
Starting Inferno
About the Desktop
Accessing Online Help and Documentation
Exiting Inferno
Inputting Media
Working with EDLs
Project and Media Management
Pre-Processing
Editing
Effects
Animating Effects
Batch Processing
Managing Your Work Environment
Finishing the Project
The Desktop
About the Desktop
Desktop Layout
Desktop Files
Using the Pen
Buttons
Boxes
Fields
Colour Pots
Accessing System Messages
Cursors
Selecting Clips to Apply a Desktop Command
Selecting Clips to Load Them into a Module
Using the Desktop Module Editor
Working with Clips on the Desktop
Setting Display Options for Reels
Clip Information
Collapsing and Expanding Clips
Scrubbing a Clip
Scrubbing a Reel
Going to a Frame in a Clip
Adding Notes to Clips
Locking and Unlocking Reels
Locking Clips to Prevent Changes
Naming Clips, Reels, and Desktops
Naming Clips
Naming Reels
Naming Desktops
Moving, Copying, and Deleting Clips on the Desktop
Moving Clips
Copying Clips
Deleting Clips
Deleting Desktops
Undoing and Redoing Operations
Calculating Values for Numeric Fields
Calculating Numbers
Calculating Timecode
Picking Colours
Picking Colours by Setting Colour Model Channel
Values
Sampling Colours in a Clip
Selecting a Colour from the Colour Pots
Mixing Colours Using the Colour Palette
Searching the Desktop
Searching for Clips from the Desktop
Searching the Desktop for Matching Frames
Navigating the Filesystem
Browsing Files
Setting Browser Display Options
Selecting and Loading Files
Player Essentials
About the Player
Playing Clips in the Player
Controlling Playback in the Player
Monitoring the Current Location
Changing the Player's Zoom and Pan Settings
Monitoring Clips with Audio
Setting Player Display Options
Setting Playback Resolution and Mode
Displaying
the Fullscreen Player
Setting the Playback Range
Playing Clips from Memory
Changing the Playback Framerate
Changing Playback Scan Mode Options
Setting Audio and Video Playback Sync
3D LUTs in the Player
Module Essentials
About Modules
Accessing Modules
Using the Desktop Module Editor
Accessing Modules with Previous Clips
Viewing Clips in the Image Window
Controlling Playback in the Image Window
Zooming and Panning the Image Window
Displaying Clip Views
Accessing the Player from Modules
Scrubbing Audio in Modules
Setting Image Window Display Options
Working with Grids and Guides
Displaying the Reference Area
3D LUTs in the Image Window
Monitoring RGB Channels Independently
Monitoring Full Frames and Dominant Fields
Displaying Multiple Views
Inputting and Outputting Media
Clip Input/Output Using a VTR
About Clip Input and Output Using a VTR
Configuring Hardware For Clip Input and Output
Using a VTR
Configuring Software For Clip Input and Output
Using a VTR
Inputting Clips From a VTR
Accessing the Input Clip Menu
Input Clip Menu Options
Selecting a VTR Device For Input
Naming Tapes and Clips
Selecting Tracks and Channels to Capture
Capturing Single Frames
Capturing Single Clips
Outputting Clips To a VTR
Accessing the Output Clip Menu
Output Clip Menu Controls
Selecting a VTR Device For Output
Outputting a Single Clip
Outputting Multiple Clips
Outputting Clips With a Letterbox Overlay
Outputting Clips in Assemble Mode
Monitoring Video During Clip Input and Output
Operations
Setting Input and Output In and Out Points
Inputting and Outputting a Live Video Signal
Working with Multi-Format Input and Output
About Working with Multi-Format Input and Output
Inferno Detection of Sync and Timing
Changing Resolutions for Clip Input or Output
Things to Remember
Inputting and Outputting HD Material
Generating Proxies
Capturing Proxies Only
Capturing Material with Variable Frame Rate
Controlling a VTR
Verifying the VTR Status
Using the VTR Transport Controls
Adjusting Audio Gain on Clip Output
Setting Video Input and Output Engineering Menu
Controls
Inputting and Outputting with Headroom
Capturing 60i Material with 2:3 Pulldown Removal
Configuring Dual-Serial Link I/O on Linux Workstations
Clip Input/Output Using HSDL Devices
About HSDL Input and Output
Setting Up Hardware for HSDL Input and Output
Configuring Software for HSDL Input and Output
Inputting Clips From an HSDL Device
Outputting Clips To an HSDL Device
Setting Video Input and Output Engineering Menu
Options
Importing Media Files
About Importing Media Files
Supported File Formats
Supported Image File Formats
Supported Audio File Formats
Supported QuickTime File Codecs
Supported MXF File Codecs
About Soft-Import and Proxies
Recognizing Soft-Imported Clips
About the Import Image Menu Options
File Operations Group
Clip Media Group
Clip Metadata Group
Processing Group
File Attributes Group
Library Operations Options
Importing and Soft-Importing Image Files
Importing DPX File Sequences for Data Conform
Importing OpenEXR Files
Importing RGBA Files
Importing Adobe Photoshop Files
Importing and Soft-Importing Video Files
Importing and Soft-Importing in the Background
Importing and Soft-Importing Audio Files
Deleting Media Files From the Filesystem Via Import
Image
Exporting Media Files
About Exporting Media Files
Supported File Formats
Supported Image File Formats
Supported Audio File Formats
Supported QuickTime File Codecs
About the Export Image Menu Options
File Operations Group
Export Options Group
Quality Group
Resizing Group
DPX Transfer Characteristics Group
Proxies Group
Export Video Options
Exporting Image Files
Exporting RGBA Image Files
Exporting DPX Files
Exporting Video Files
Working with Codec Profiles
Exporting Image Files in the Background
Exporting Audio Files
Exporting Media to Cleaner XL for Encoding
Deleting Media Files From the Filesystem Via Export
Image
Unlinking and Relinking Media and Clips
About Unlinking and Relinking Media and Clips
Unlinking Media from Clips in the Clip Library
Reformatting Clips
Handling Clips with Processed Effects
Reformatting Unlinked Clips for Recapture
Reformatting Examples
Recapturing Media
Recapturing Media from a VTR
Reloading Imported Files
Loading Image Files into Video-Based Sources
Relinking Media to Clips
Processing and Publishing
About Processing and Publishing
Types of Publishing
About the Publish Tool
Publishing Options
Publishing a Clip Using the Publish Tool
Publishing in the Background
Managing the Background Import/Export Queue
Processing Soft Effects and Batch FX
Processing Clips and Proxies
Processing in Modules
Writing Media to the Framestore Using the Stonifise
Tool
Using the Stonifise Tool in the Background
Consolidating Clips
Committing Soft Clips, History, or Audio
Compacting Clips
Working with EDLs
About EDL Files
About EDL Files
Supported EDL Formats
Telecine Log Formats
Standard EDL Formats
Enhanced EDL Formats
About DLEDL Files
Working with EDLs
Importing EDLs
Editing EDLs
Capturing and Importing Media Using EDLs
Exporting EDLs
Timecode and Keycode
Importing EDL Files
About Importing EDL Files
About the Import EDL Menu
Operations Group
Assembly Options Menu
Preferences Menu
Search Events Menu
Renumber Events Menu
2:3 Pulldown Options Menu
About the Load EDL Menu
Importing EDLs
Importing EDLs at Non-Native Frame Rates
Importing EDLs with Varicam Information
Converting EDLs
Loading File-based EDLs
Loading ALE Files
Loading FLX, ATN, and TLC Files
Loading EDM Files
Searching EDLs
Closing EDLs
Reopening EDLs
Creating and Editing EDL Files
About Creating and Editing EDLs
About EDL Editing Commands
Events Group
Transitions Group
Titles Group
Comments Group
Capture Group
EDL Group
Editing Group
Display Group
EDL View
Undo List View
Tape List View
Creating an EDL
Editing an EDL
Editing a Tape Name
Audio Patching
Editing Tracks
Editing Transitions in EDLs
Editing Timecode
Editing and Creating Timewarps
Creating and Editing DLEDLs
DLEDL Structure
Using DLEDLs Examples
Video-only EDL
Simple Video and Audio (2 Tracks) EDL
Simple Video and Audio (4 Tracks) EDL
Simple Video and Audio (2 Tracks - Stereo) EDL
Simple Video and Audio (4 Tracks - Stereo) EDL
Saving EDLs and Tape Lists
Capturing and Importing Media Using EDLs
About Capturing and Importing Media Using EDL
Files
About the Auto-Capture Menu
Capturing Clips Using an EDL
Auto-Capturing an EDL
Defining Audio Tracks to be Captured
Audio Track Patching
Importing Files Using an EDL
Assembling EDLs
Assembling a Single EDL
Assembling Multiple EDLs
Capturing and Assembling Multiple EDLs into Acts
Viewing Captured and Assembled Material
Exporting EDLs
About Generating and Outputting EDLs
About the Export EDL Menu
Track Table
EDL Save Options Group
Output Options Group
Generating EDLs
Outputting EDLs
Timecode and Keycode
About Timecode and Keycode
Ways that Timecode and Keycode is Preserved or
Destroyed
Displaying Timecode and Keycode
Displaying Timecode and Keycode on Clip Proxies
Displaying Timecode and Keycode in the Player
Displaying Timecode and Keycode in the Clip Information
Overlay
Displaying Timecode and Keycode in the Timeline
Displaying Timecode and Keycode in the List View
About the Timecode Calculator
About the Keycode Calculator
Keycode Syntax
Supported Film Emulsions
Supported Film Gauges
About the Change TC/KC/Rate
Tools
The Change Timecode Tool
The Change Keycode Tool
The Change Frame Code Mode Tool
Changing Timecode
Changing Keycode
Copying Keycode
Changing Frame Code Mode
Manually Assigning Timecode and
Keycode on Import
Removing Conflicts Between Clips in Timecode or
Keycode
About the Burn In Menu
Burning-in Clip Information
Importing Final Cut Pro XML
About Importing XML from Final Cut Pro
Workflow
Logging and Capturing from Tape in Final Cut Pro
Exporting Sequences from Final Cut Pro
Importing Final Cut Pro XML
Relinking to File-based Media
Recapturing Media From Tape
Optimizing the Recapture of Footage Referenced
in XML Files
Consolidating Clips
Relinking to Already Captured Material
Supported and Unsupported Effects
FCP to Inferno: Data
FCP to Inferno: Animation
FCP to Inferno: Motion
FCP to Inferno: Video Transitions
FCP to Inferno: Video Filters
FCP to Inferno: Video Generator
FCP to Inferno: Audio
FCP to Inferno: Composite Mode
Importing Subtitle XML
About Subtitle XML
Workflow
Importing Subtitle XML Files
Adding Subtitle XML Files to the Timeline
Working with Multiple Subtitle XML Files for Clip
Versioning
Editing Subtitle XML Files
Subtitle XML Syntax
Basic Elements
Title Elements
Sample Code
Importing AAF Files
About Importing Advanced Authoring Format Files
Workflow
Preparing Sequences Cut in Avid for AAF Import
Logging and Capturing from Tape in Avid
Exporting Sequences from Avid
Importing AAF Files
Relinking to File-based Media
Relinking to Files on Different Computers Using
Wiretap
Relinking to File-based Video or Audio Media
Optimizing the Recapture of Footage Referenced
in AAF Files
Consolidating Clips in Inferno
Relinking to Already Captured Material
Supported and Unsupported Transitions and Effects
General
Video and Audio Transitions
Video and Audio Effects
Importing and Exporting OMF Files
About OMF Files
OMF Project Workflow
Importing OMF Files
Exporting OMF Files
Supported and Unsupported Transitions and Effects
Supported Decisions and Transitions
Transitions Translation
Effects Translation
Project and Media Management
Managing Projects and Users
About Projects and Users
Projects
Users
Selecting a Project and User on Start-up
Creating a Project
Setting a Project's Home Directory
Setting the Default Resolution
Setting Proxy Management Options
Setting the Graphics Processing Bit Depth
Selecting the Project Configuration Template
Modifying a Project
Deleting a Project
Managing Proxies
Proxy Playback
Proxy Processing
Regenerating Proxies
Extracting Proxies
Auto-Connecting Clip Libraries Belonging to Other
Projects
Creating and Loading a User and Sharing User Preferences
Creating a User
Saving and Loading Module Preferences
Modifying a User
Deleting a User
Loading Different Projects and Users during a
Work Session
Loading a Different Project
Loading a Different User
About Multi-Format Projects
Working with Remote Framestores
Clip Libraries
About Clip Libraries
Creating Clip Libraries
Opening Clip Libraries
Using the Dual Library View
Saving to Clip Libraries
Shortcut for Saving Reels and Desktops
Viewing Entries in Clip Libraries
Expanding and Collapsing the Reels Panel
Viewing the Contents of a Specific Reel
Scrolling a Clip Library
Changing the View Mode
Sorting Entries in Titles and Proxies Mode
Expanding and Collapsing Entries in Titles and
Proxies Mode
Listing Clip Information
Selecting Entries
Selection Order
Searching for Clips
Organizing Clips
Adding Library Reels and Desktop Entries
Moving Entries
Copying Entries
Renaming Entries
Deleting Entries from a Clip Library
Deleting Clip Libraries
Loading Clips to the Desktop
Clearing Desktop Reels Before Loading Clips
Loading and Resizing Clips
Copying Local and Remote Clip Libraries to Your
Current Project
Network Library Structure
Network Library Entries
Selecting Clip Libraries in Local or Remote Projects
Disabling Auto-Connect from Outside the Application
Copying Clips from Other Projects
Aborting a Wire Transfer
Troubleshooting Lock Files
Archiving
About Archiving
Choosing a Medium for Archiving
VTRs
Tape Drives
File Systems
Supplementing Archives with System Drive Backups
Archiving and Restoring Mixed Resolution Projects
Archiving Clips Containing Sources with Different
Bit Depths
8- and 10-bit VTR Archiving
Media Archiving Workflow
Project Setup Archiving Workflow
Configuring Hardware
Configuring a VTR for Archiving
Configuring Tape Devices for Archiving
Configuring Software
Accessing the Archive Menu
Archive Structure
Estimating Archive Size
Creating a VTR Archive
Before You Begin
Selecting a Device
HD Board 1080 Line Video Timings (HD Configurations
Only)
Archiving to the HDCAM SR device
Archiving to a Tape Containing Material
Header Information Slate
Tips for Better VTR Archiving
Creating an HDCAM Archive (HD Configurations Only)
Creating a Tape Archive
Creating a File Archive
Archiving Soft-Imported Clips
Archiving to Multiple Tapes
Opening an Archive
Opening Multiple Tape Archives
Saving to an Archive
Archiving Entries
Archiving Entries from the Desktop
Closing an Archive
Managing Archives
Browsing an Archive
Online Tables of Contents (OTOCs)
Using an ASCII TOC to View an Archive
Using an HTML TOC to View an Archive
Deleting Tables of Contents
Searching in an Archive
Appending Entries to an Existing Archive
Deleting Entries from an Archive
Archive Compatibility
Setting Preferences When Restoring Archives from
Previous Versions
Recovering an Archive
Archiving and Restoring Setups
Optimizing Archiving Operations
Organizing Archives
Tips and Troubleshooting
Forcing an Archive To a Single Tape
Pre-processing
Resize
About Resize
Accessing Resize and Resize Settings
Resizing on Import, Export, or in a Clip Library
Resizing in the Resize Module
Resizing in Batch
Resizing from an Import Node
Resizing from a Clip
Resizing from a Resize Node
Resizing from an Output Node
Resizing from an Export Node
Soft Resizing a Clip
Applying a Soft Resize
Changing Views in Resize and
in Batch
Resize Settings
Source Settings
Destination Settings
Resizing from Source Using the Crop Box
Resizing to Destination Using the Crop Box
Animating Resize Settings
Saving and Loading Resize Setups
Getting Dynamic Feedback in Result View
Processing Clip Handles When Working with Soft
Clips
Resetting All Resize Settings to Default Values
Changing the Appearance of the Crop Box
Changing the Padding Colour
Setting Default Image Resolution Characteristics
on Import
Default Resolutions List
2:3 Pulldown
About 2:3 Pulldown
2:3 Pulldown Tools
Capturing Film-Based Media with 2:3 Pulldown Removal
Capturing Material from Tapes with Inconsistent
2:3 Pulldown
Capturing Film-Based Media with 2:3 Pulldown Using
EDLs
Importing EDLs With 2:3 Pulldown
Setting Default 2:3 Pulldown Configuration Options
Overriding Default 2:3 Pulldown Configuration
Tape-to-Tape
Saving and Loading the Tape List
Removing and Inserting Pulldown on the Desktop
Monitoring Dual Timecodes and 2:3 Pulldown
Outputting a Clip to Tape with 2:3 Pulldown Insertion
Exporting EDLs with 2:3 Pulldown Insertion
Video Field Management
About Interlaced Video
Accessing the Video Menu
Managing Field Dominance
Changing the Scan Mode of a Project
Reversing Field Dominance
Changing the Scan Mode Metadata Tag of a Clip
Deinterlacing and Interlacing Clips
Deinterlacing Clips
Interlacing Clips
Merging Fields
Colour Management with LUTs
About Colour Management
1D LUTs
3D LUTs
General Workflow for LUTs
Workflow for Custom 1D LUTs
Using LUTs Created Outside of Inferno
Configuring Inferno to Use 1D LUTs
Configuring Inferno to Use 3D LUTs
Viewing Clips with 3D LUTs
Applying 3D LUTs to the Player
Applying 3D LUTs to the Image Window
Processing Clips with 3D LUTs
Applying a LUT on Import or Export
Accessing the LUT Editor
Accessing the LUT Editor from the Import Image Menu
Accessing the LUT Editor in Batch
Creating Custom 1D LUTs
Viewing Clips in the LUT Editor
Defining a Basic LUT Type
Modifying Basic Conversion LUT Curves
Advanced Editing of the Conversion LUT Curve
Comparing Colour Values Using Colour Patches
Saving LUT Editor Setups
Loading LUT Editor Setups
Exporting LUTs
Converting OpenEXR Images
Converting an OpenEXR Image in the LUT Editor
Adding and Removing Film Grain
About Film Grain
Removing Grain from a Clip
Adding Grain to a Clip
Adding Grain Using a Preset Grain Signature
Adding Monochrome Grain
Adding Grain Using a Custom or Monochrome Grain
Signature
Matching Grain between Clips
Analysing the Grain in the Back Clip
Modifying the Results of the Analysis
Adjusting the Grain Size
Adding Grain with a Matte
Defining the DeGrain and ReGrain Area
Saving and Loading Grain Management Setups
Managing Your Work Environment
Saving Setups and Preferences
About Setups and Preferences
Setups
Preferences
Accessing Directories
Saving, Loading, and Deleting Items
Deleting Multiple Items
Remaining in the File Browser
Setting the Default Preferences
Clip History
About Clip History
Modifying a Clip in its Last Module
Viewing Effect Information for Clips with History
Modifying Clip History in Batch
Naming Nodes
Expanding Clip History in Batch
Managing Clips with Clip History
Managing Sources and Intermediates
Searching for Clips with History
Deleting Sources
and Intermediates
Committing a Clip with History
Saving and Archiving Clips with Clip History
Compatibility between Autodesk Products
Viewing Clip History from Smoke
Viewing Clip History in Inferno, Flame, and Flint
Clip History Functionality
Clip History Features Per Product
Clip History Accessibility
Clip History Accessibility in Batch
Setting Preferences
About Preferences
Accessing the Preferences Menu
Project Management Preferences
Preview Preferences
Video I/O Timing Preferences
Broadcast Monitor Preferences
Pointer Preferences
User Interface Preferences
Creating Custom Menus
Documentation Preferences
Tooltips Preferences
Miscellaneous Preferences
General Preferences
General
Modules
History
Batch Editing
Untitled Clip Name
Autosave
Undo
Burn Update Interval
Animation
Timeline Preferences
Timeline
Timewarp
Dissolve
Blend
Soft Resize
Soft Effects
Batch Mode
Batch FX
Desktop Preferences
Editing
Clips
Desktop Proxies
Reels
Audio Preferences
Accessing the Audio Preferences Menu
Player
Meters
Waveforms
Tone
General
Inputs/Outputs
ADAT Converter
Storage Preferences
Space Calculation
Framestore
LUT Preferences
Managing Hot Keys
About the Hot Key Editor
Map-to-Button and Functional Hot Keys
Hot Key Domains
Keystroke Conventions
Determining a Button's Current Hot Key
Hot Key Errors
Accessing the Hot Key Editor
Hot Key Catalogue
Selecting Your Keyboard Type
Searching the Hot Key Catalogue
Editing Hot Keys
Editing Local Hot Keys
Editing Global and Shared Hot Keys
Creating New Local Hot Keys
Managing Hot Keys
Installing Fonts
About Fonts in Inferno
Supported Fonts
Fonts Requiring Additional Work
Font Locations
Installing Adobe Postscript Type 1 Fonts
Installing Other Supported Fonts
Utilities
About Utilities
Disk Testing Utility
Command Line Utilities
Volume Integrity Check
How It Works
Forcing a Volume Integrity Check
Finding and Deleting Invalid Frames
Disk Testing Utility
Log Files
Viewing Log File Messages
Types of Log Files
Interpreting Application and VIC Log File Messages
Getting Started with the Command Line Utilities
Determining the Utilities Version
Gaining Access to the Remote Machine
Command Line Parameters
Clip Directory Pathname
Clip Name Format
File Template
cmtool
Example
cmtool Options
dlfsdump -fs
Syntax
Example
dlfsdump -fs Options
list_framestore
Syntax
Example
to_framestore
Syntax
to_framestore Options
Using 12-Bit Clips
Restrictions
from_framestore
Syntax
Example
from_framestore Options
Using 12-Bit Clips
Restrictions
imcopy
Syntax
Example
imcopy Options
Supported Formats (-f option)
iminfo
Syntax
Example
fcof
Syntax
Example
fcof Options
publishTool
Syntax
Examples
publishTool Options
stonifiseTool
Syntax
Examples
stonifiseTool Options
vstat
Syntax
Example
vstat Options
vic
Syntax
Example
vic Options
Command Line Start-up and Exit Options
Starting Inferno
Start-up Options
Exiting Inferno
Initialising the Tablet
Killing Processes
Killing All Inferno-Related Processes
Killing Processes Individually
Editing
Editing Essentials
Introduction
About Desktop Editing
About Player Timeline Editing
About Batch Timeline Editing
Editing Operations Table
Basic Editing Concepts
Soft Edits
Source Clip
Target Clip and Record Clip
Timecode on Soft Clips
Keycode on Soft Clips
Using Virtual Sources in the Timeline
Editing on the Desktop
About Editing on the Desktop
Editing Multiple-Resolution Clips
Accessing the Editing Menu
Gestural Editing on the Desktop
Gestural Editing Cursors
Editing Video and Audio Simultaneously
Cutting Clips
Cutting Dissolves and Timewarps
Cutting Clips with Audio Tracks
Cutting Clips Gesturally
Cutting Audio Gesturally
Splicing Clips
Splicing Clips with Audio
Inserting Frames and Clips
Inserting Frames
Inserting Clips
Inserting Clips with Audio
Replacing Frames and Clips
Replacing Frames
Replacing Clips
Matching Soft Clips with Their Source Clips
Repeating Frames in a Clip
Reversing Frame Order in a Clip
Swapping Shots
Swapping Shots with Audio
Consolidating Clips
Committing Soft Clips
Force Rendering Clips
Force Rendering a Range of Frames
Force Rendering a Single Dissolve or Timewarp
Force Rendering Entire Soft Clips
Navigating the Timeline
About Timelines
Accessing the Timeline
Timeline Interface
Manipulating the Timeline
Moving the Timeline Display
Zooming the Timeline
Displaying a Large Timeline View
Playing the Timeline
Scrubbing the Timeline
Jumping to a Particular Location
Jumping between Elements
Frame-Stepping the Timeline
Track Basics
Adding Tracks
Activating a Track's Output
Changing the Current Track
Selecting Tracks
Locking Tracks
Resizing Tracks
Naming Tracks
Element Basics
Selecting Elements
Naming Elements
Adding Comments to Elements
Displaying Element Information
Removing Elements from the Timeline
Searching for Timeline Elements
Maintaining Sync between Elements
Regaining and Resetting Sync
Creating Edit Sync Groups for Multiple Video Tracks
Using Edit Sync for Insert and Overwrite Edits
Deleting and Disabling Edit Sync Groups
Patching Video and Audio Channels
Patching on the Timeline
Using the Patch Panel
Setting In Points and Out Points
Marking In and Out Points
Deleting In Points and Out Points
Marking Frames of Interest
Lifting Cue and Segment Marks
Adding Comments to Cue and Segment Marks
Creating a Cut
Swapping Batch Timeline Elements
Matching Elements with Their Source Clip
Editing to the Batch Timeline
About Editing to the Timeline
Batch Timeline Workflow
Starting with an Assembled Clip
Timewarping Clips to Change the Timing
Editing a Single Clip
Large Scale Project
Setting Record and Source Clips
Placing Shots Gesturally on the Timeline
Setting the Ripple Mode
Setting Snap Options
Dragging Shots to the Timeline
Previewing the Placement of Shots on the Timeline
Inserting Clips into an Edit Sequence
Overwriting Clips in an Edit Sequence
Replacing Shots
Ripple Replace Edits
Replace Edits
Performing a Three-Point Edit
Performing a Four-Point Edit
Removing Elements from an Edit Sequence
Vertical Editing
About Vertical Editing
Vertical Editing Interface
Creating Layers
Layer Basics
Collapsing Layers
Hiding Layers
Creating Multilayer Clips
Controlling the Transparency of Gaps
Working with Containers
Trimming Shots
About Trimming
Types of Trim Operations
Gestural and Hot Key Trimming
Effects of Trim Operations
Trimming Examples
Head, Tail, and Offset Information
Head and Tail Frames
Offsets
Using the Trim Cursors
Locking Segments While Trimming
Linking Transitions and Cuts
Keyboard Trimming
Trim to Mark
Trimming Segments Gesturally
Trimming Dissolves
Trimming Audio Tracks
Sliding a Segment
Sliding a Splice or Transition
Slipping a Segment
Slipping Audio
Trim Cursor Review
Dissolves and Wipes
About Dissolves and Wipes
Creating Dissolves on the Desktop
Accessing the Desktop Dissolve Menu
Dissolving between Two Clips
Crossfading between Two Clips
Creating a Fade-in or Fade-out
Creating Complex Dissolves with the Dissolve Editor
Mixing Source Clips
Creating Dissolves on the Timeline
Accessing the Dissolve Quick Menu
Creating a Dissolve on Multiple Timeline Tracks
Fading to Black or Fading from Black on the Timeline
Accessing the Dissolve Editor
Creating Wipes
Adjusting the Global Axis of a SMPTE Wipe
Editing Wipes
Creating Customized Wipes with Garbage Masks
Creating a Mask
Altering a Mask's Shape
Controlling a Mask's Effect
Changing a Mask's Position, Rotation, and Scaling
Animating Masks
Using the Wipe Schematic
Nodes
Adding Elements
Selecting Elements
Naming Elements
Modifying Elements in the Schematic
Copying Elements
Hiding Elements
Deleting Elements
Adding a Parent Axis
Removing Branches
Using Templates for SMPTE Wipes
Adjusting a Preset SMPTE Wipe
Adjusting a Custom Wipe
Creating an Axis Transition
Copying Transitions
Soft Effects
About Soft Effects
Processing Order of Soft Effects
Creating Soft Effects
Editing with Soft Effect Quick Menus
Accessing the Soft Effect Editors
Previewing in Soft Effect Editors
Generating
Clip Proxies
Creating Axis Soft Effects
Creating Matte Containers
Axis Editor
Working with Axis Soft Effect Layers
Hiding Nodes
Axis Keyer
Axis Rendering Options
Creating Wipe Soft Effects
Creating Sparks Soft Effects
Preview FX in the Spark Editor
Creating Colour Correction Soft Effects
Colour Correction Editor
Creating Colour Warper Soft Effect
Creating a Timewarp Soft Effect
Creating a Blend Soft Effect
Creating a Resize Soft Effect
Soft Resize
Editor
Creating a Text Soft Effect
Accessing Soft Text Controls
Creating Text Layers
Creating a Text Matte Key
Trimming Animated Soft Effects
Creating Gap Effects
Creating a Soft CC over a Transition
Adding Soft Text to an Empty Layer
Linking Soft Effects
Copying Soft Effects
Muting Soft Effects
Deleting Soft Effects
Timewarps
About Timewarps
Creating Timewarps on the Desktop
Aborting Timewarps and Unrendered Frames
Modifying Timewarps with the Timewarp Editor
Creating and Modifying Timewarps in the Timelines
Constant and Variable Timewarps
Explicit and Implicit Timewarps
Editing a Constant Timewarp
Converting a Clip to a Standard Frame Rate
Resetting a Timewarp
Removing a Timewarp
Copying a Timewarp to Another Segment
Editing Timewarps with the Channel Editor
Creating Motion Estimation Timewarps
Strobing a Clip
Motion Estimation Using Batch Nodes
Motion Estimation Workflow
Applying External Motion Data to Batch Nodes
Managing Timeline Media
About Managing Media on the Timeline
Identifying the Status of Timeline Elements
Consolidating Elements on the Timeline
Committing Clips on the Timeline
Hard Committing Specific Soft Effects
Merging Timeline Layers
Unlinking Clips on the Timeline
Locking Processed Timeline Elements
Compacting Soft Effects
Partial Processing of the Timeline
Managing Edited Clips in Batch
Saving Edited Clips to the Desktop
Saving Edited Clips to the Clip Library
Audio
About Working with Audio
The Audio Path
About Working with Dolby E
What You Can Do with Dolby E
Things to Consider When Working with Dolby E
Accessing the AudioDesk
About the AudioDesk Controls
Scrubbing Audio in the Player
Working with Audio in the Timeline
Assigning an Audio Track to an AudioDesk Input
Strip
Scrubbing Audio in the Timeline
Viewing Audio Waveforms in the Timeline
Applying Audio Soft Effects in the Timeline
Muting Audio Tracks in the Timeline
Soloing Audio Tracks in the Timeline
Creating Audio Fades in the Timeline
Troubleshooting Audio Fades
About Audio Soft Effects
Modulation Send
Delay Send
Reverb Send
Gain
EQ
Compression
Noise Gate
Audio Timewarp
Using Input Strips
Adjusting Gain for an Input Strip
Assigning Audio Input Strips to Output Strips
Adjusting Pan Settings for an Input Strip
Muting an Input Strip
Soloing an Input Strip
Phase-shifting an Input Strip
About EQ Filter Effects
High Shelf Filter
High Cut Filter
Mid Presence Filter
Mid Notch Filter
Low Shelf Filter
Low Cut Filter
Adjusting EQ Settings on the EQ Desk
Using Parametric Mid Filters
Resetting EQ Values
Bypassing EQ Values
Animating AudioDesk Effects
About Auxiliary Effects
Modulation
Delay
Reverb
Adjusting Settings on the Auxiliary Effects Desk
Using Output Strips
Adjusting Output Strip Gain
Using the Limiter
Using the Audio Tools
Creating an Audio Tone Clip
About the Audio Timewarp Options
Applying an Audio Timewarp
Converting Audio between Different Video Standards
Mixing Down Audio
Copying Audio to Another Clip
Batch Processing
Batch Overview
About Batch
Batch Concepts
Batch Workflow
Accessing the Batch Menu
Viewing the Batch Schematic
Clip Information
Visual Cues
Viewing the Batch Schematic Work Area
Batch Schematic Notes
Multiple Viewports
Accessing Modules from Batch
Working in Action
Creating Animations with the Batch Universal Editor
Offsetting Clips with the Timing View
Selecting Clips and Segments
Offsetting Clips
Using the BFX View
Setting Batch Preferences
Batch Processing
Assembling a Process Tree
Adding Clips to the Schematic
Modifying Clips in Batch
Adding Nodes to the Schematic
Connecting Clips and Nodes
Working with Multiple Connections
Manipulating Nodes
Selecting Nodes
Moving Nodes
Copying Nodes
Deleting Nodes
Bypassing Nodes
Grouping Nodes
Loading a Node's Setup
Undoing and Redoing Operations
Previewing Results
Viewing Nodes in Context
Working with Audio Contexts
Caching Frames
Sampling LUTs
Using the Scan Format as a Rendering Parameter
Outputting and Exporting Batch
Results
Using the Queue Manager
Importing and Exporting LUTs
Using Scripts
Executing Batch from the Command Prompt
Batch: Node Reference
About Batch Nodes
Accessing a Node's Menu
Managing Missing Media Output
Supporting Floating-point Images
2D Histogram Node
3D Keyer Node
Action Node
Indirect Action Media
Direct Action Media
Missing Media
Add Pulldown and Remove Pulldown Nodes
Auto Matte Node
Auto Stabilize Node
Average Node
BFX Output Node
Burn-In Letterbox Node
Burn-in Timecode Node
Colour Correct Node
Colour Curves Node
Coloured Frame Node
Colour Warper Node
Combine Node
Compound Node
Deal Node
Degrain and Regrain Nodes
DeInterlace and Interlace Nodes
Desk Node
Difference Matte Node
Distort Node
Edge Node
Export Node
Field Merge Node
Filter Node
Flip Node
Glow Node
GMask Node
Import Node
Keyer Node
Lens Distort Node
Performing a Perspective Rectification
Rectifying an Image with Spline Analysis
Library Node
Logic Op Node
Luminance Key Node
LUT Editor Node
Applying a Conversion to an OpenEXR Image
Master Keyer Node
Matte Curves Node
Modular Keyer Node
Monochrome Node
Motion Analysis Node
Motion Blur Node
Using the Speed and Timing Curves
MUX Node
Negative Node
Notes Node
Optics Node
Output Node
Setting the Output Depth
Resizing Your Output
Adding a Timecode to Your Output
Outputting Media to Cleaner XL
Paint Node
Posterise Node
Quick Composite Node
Resize Node
RGB Blur Node
Restricting Blur
Spark Node
Text Node
Vector Viewer Node
Batch FX
About Batch FX
Creating Batch FX
Creating One Clip Per Timeline Layer
Converting Soft Effects to Batch Nodes
Examples of Soft Effects Converted to Nodes
Copying Soft Effects to a Batch Setup
Viewing Batch FX in Context
Offsetting the Starting Frame of a BFX Clip
Outputting from a BFX Output Node
Outputting a Matte to the Timeline
Example: Working with a Matte and RGB Result in
a BFX Level
Editing Batch FX
Navigating Batch Setups
Matching and Copying Sources from BFX View
Expanding Batch FX
Copying Batch FX
Deleting Batch FX
Previewing Batch FX
Effects
Processing and Formatting Commands
Accessing the Processing Menu
Previewing Results for Processing Commands
Simulating the Motion Blur of a Moving Object
Examples of Averaging Source Clips
Creating Compound Images
Flipping Images
Using Logical Operations
Generating a Difference Matte
Using the Auto Matte Command
Creating a Monochrome Clip
Creating a Negative Clip
Modifying the Luma and Chroma of a Clip
Creating Coloured Frames
Accessing the Format Menu
Previewing Results for Format Commands
Using Separate and Combine
Combining RGB Channels in a Clip
Separating RGB Channels in a Clip
Dealing and Interleaving Clips
Dealing Clips
Interleaving Clips
Colour Corrector
About Colour Correcting
Accessing the Colour Corrector
Accessing the Colour Corrector from Other Modules
Hiding the Colour Corrector Menu
Viewing Clips
Changing Colour Corrector Settings
Inverting the Matte
Dynamic Updating
Changing the Background Brightness
Creating a Crop Box
Viewing Reference Clips
Resetting Colour Corrections
Saving Colour Correction Setups and Preferences
Colour Sampling
Colour Sampling and Processing Order
Matching Colours
Colour Correcting from the Main Menu
Colour Correcting Shadows, Midtones, and Highlights
Adjusting the Hue
Adjusting the Saturation
Adjusting the Contrast
Rewiring the RGB Channels
Adjusting the Gamma
Adjusting the Gain and Offset
Suppressing Colours
Adjusting the Colour Balance
Adjusting the Colour Range
Increasing Image Contrast
Reducing Image Contrast
Defining Luma Ranges
Remapping Colour Values
Colour Curves
Animating a Colour Correction
Processing Colour Changes
Colour Warper
About the Colour Warper
Colour Clamping
Accessing the Colour Warper
Setting Up Your Work Environment
Multiple Viewports
Reference Clips
Viewing Colour Information with a Vectorscope
Viewing Luma Information with the 2D Luma Histogram
Colour Correcting All or Part of an Image
Cropping the Colour Correction Area
Inverting the Matte
Resetting Colour Corrections
Resetting and Clearing Values
Saving Colour Correction Setups and Preferences
Using Undo and Redo
Sampling Clips in the Image Window
Selecting Colour Ranges for Colour Correction
Generating Mattes
Clearing and Deleting Mattes and Colour Corrections
Correcting Colour Imbalances
Setting Black and White Levels
Removing Unwanted Colour
Improving Contrast
Adjusting Shadows and Highlights to Improve Contrast
Increasing Saturation
Improving Contrast Using Gamma
Matching Colours in Clips
Matching Specific Colours
Matching Shadows, Highlights, or Overall Saturation
Performing Hue Shifts
Creating Colour Casts
Readjusting Colour After a Colour Correction
Removing Colour Spill
Creating Subsetups
Storing and Retrieving Subsetups
Naming Subsetups
Replacing Subsetups
Comparing Subsetups
Saving and Loading Subsetups
Filters
About Filters
Accessing the Filter Menu
Applying a Filter to a Clip
Filter Library
Customizing Filters
Using Matrix Filter Elements
Using Procedural Filters
Saving Custom Filters
Keyer
About the Keyer
Accessing the Keyer
Storing Colours in Reference Colour Pots
Creating and Refining a Key
Generating Mattes
Removing Colour Spill
Blending Front and Back Clips
Removing Grain
Removing Unwanted Greys
Creating a Key by Extracting a Single Colour
Extracting a Primary Colour
Extracting a Custom Colour
Creating a Key by Extracting a Range of Colours
Selecting a Colour Model
Trying Out Different Colour Models
Setting the Softness Range
Setting the Tolerance Range
Plotting Colour Values When Adjusting Tolerance
or Softness
Creating a Key by Setting the Luminance
Adjusting the Luminance of the Key
Setting the Range of Luminance Values
Remapping Black and White
Boosting the Key's Luminance Using Gain and Lift
Using the Luminance Curves
Refining the Key
Modifying the Edges of the Key
Blurring Grainy Clips
Inverting the Matte
Suppressing Colour Spill
Blending the Front and Back Clip
Colour Correcting the Key
Colour Correcting the Result Clip
Colour Correcting the Front Clip
Animating Your Key
Motion Update
Additional Keying Techniques
Viewing a Key with a Solid Colour Background
Cropping the Key Area
Resetting Keys
Processing Clips
Processing Options
Modular Keyer
About the Modular Keyer
Accessing the Modular Keyer
Setting Up the Processing Pipeline
Modular Keyer Menu
About Nodes
Working with Nodes
Adding Clips to the Pipeline
Clip Controls
Setting a Context Point
Comparing Colours on Different Images
Panning the Schematic
Cropping the Key Area
Backing Up the Key Setup
Saving the Key Setup
Saving Individual Nodes
Using Nodes
2D Histogram Node
MasterK Node
RGB Blur Node
Matte Curves Node
Colour Curves Node
Colour Correct Node
Colour Warper Node
Difference Matte Node
Edge Node
Degrain and Regrain Nodes
Logic Op Node
Luminance Key Node
LUT Editor Node
Monochrome Node
Negative Node
Result Node
Blend Nodes
CBlend Node
MBlend Node
Adding a Matte to a Blend Node
Blending the Front and Back Images of a Layer
Using Several Layers in a Blend Node
Bypassing Pipes
Animation in the Modular Keyer
Nodes Placement Table
3D Keyer
About the 3D Keyer
3D Keying Workflow
Accessing the 3D Keyer
Creating a Precise Key
Using the RGB Viewer
Setting the Tolerance
Setting the Softness
Removing Noise from Softened Areas
Using YUV Softness
Removing Grey Areas in the Key
Mastering the RGB Viewer
Moving, Rotating, and Zooming in on the RGB Viewer
Setting the Display of the RGB Viewer
Changing the Display of Key Elements
Displaying Plotted Points and Regions
Selecting Key Elements in the RGB Viewer
Controlling Elements with the Directional Arrow
Plotting Colour Values
Translating, Scaling, and Rotating Key Elements
Reshaping the Convex Hull
Animating Key Elements
Animating the Range of Key Elements
Animating the Patch Parameters
Resetting a Channel
More Keying Techniques
Techniques for Adjusting Softness
Adjusting Transparencies with Patches
Setting 3D Keyer Preferences
Auto Key
Regen
Garbage Masks
About Garbage Masks
Accessing the Garbage Mask Menu
About Garbage Mask Options
Setting Mask Options
About Drawing Options
Setting Drawing Options
Drawing a Mask
Adjusting the Number of Points in Freehand Segments
Viewing Nodes in the Schematic
Changing the Priority Order of Masks
Transforming the Mask
Manipulating Vertices and Tangents
Selecting Vertices and Tangents
Selecting Pickers and Softness Vertices
Moving Vertices and Tangents
Breaking Tangents
Removing and Adding Tangents
Automatically Adjusting Tangent Handles of Adjacent
Vertices
Creating Right-Angled Vertices
Animating Garbage Masks
Animating Masks Using the Shape Channel
Animating Masks Using Spline Keyframing
Animating Masks Using Tracking
Applying Motion Blur to Garbage Masks
Blurring a Stationary Garbage Mask
Rendering Garbage Masks in Interlaced Mode
Using Multiple Garbage Masks
Refining the Mask
Applying Softness Using a Uniform Gradient
Applying Softness Using Pickers
Mixing Advanced Gradient and Pickers
Applying Softness Using the Tracer
Animating a Tracer Mask
Tracking with the Tracer
Troubleshooting the Tracer
Saving Garbage Mask Setups
Loading Garbage Mask Setups
Preset Garbage Mask Setups
Importing and Exporting Raw Setup Files
Compositor and Optics
About the Compositor and Optics
Accessing the Compositor
Cropping the Front Clip
Controlling the Camera in the Scene
Setting Front Clip Attributes
Adding a Shadow to the Front Clip
Creating Motion Paths
Tracking Clips
Applying the Tracking Data
Colour Correcting Clips
Processing Your Clips
Quick Compositing
Creating Glow Effects Using Optics
Animating Glow Effects
Setting Keyframes Automatically
Tracking and Stabilizing
About Tracking and Stabilizing
Accessing the Stabilizer
How the Stabilizer Works
Working with Trackers
Selecting a Reference Point
Selecting a Tracker
Positioning the Reference and Tracker Boxes
Moving the Reference
Resetting the Reference and Tracker Boxes
Resizing the Reference and Tracker Boxes
Working with Multiple Trackers
Stabilizing
Simple Stabilization
Stabilizing a Clip from Action
Removing Jitter While Keeping Overall Motion
Removing Jitter with Fixed X and Fixed Y
Smoothing Out Camera Motion
Tracking
Tracking from the Compositor
One-Point and Two-Point Tracking
Four-Point Tracking
Tracking Difficult Shots and Correcting Errors
Resetting the Shift Data
Adjusting the Size of the Tracker Box
Positioning the Tracker Box Manually
Locking Keyframes in Place
Changing the Reference Point
Finding the Best Tolerance Value
Analysing Backward
Tracking Manually
Analysing One Frame at a Time
Editing the Stabilizer Channels on the Image
Tracking a Degraded Copy of the Clip
Setup Options
Rendering Options
Tracker Options
Display Options
Other Tracking Options
Copying Shift Channels
Importing and Exporting Data
Distort
About Distort
Warping in the Distort Module
Morphing in the Distort Module
Mesh-Based Warps and Morphs
Accessing the Distort Menu
Using Distort's Views and Clip Display
Changing Views
Displaying Clips
Creating Splines
Drawing Splines
Changing the Colour of Tangents
Linking and Unlinking Splines and Axes
Editing Splines
Transforming Splines
Using Distort's Schematic
Node Types
Adding Nodes
Naming Nodes
Modifying Nodes
Animating and Tracking Splines
Animating Splines
Loading a Clip into the Stabilizer
Blending Clips
Interpolating Features
Refining Distortions
Working with Correspondence Points
Adjusting Resolution
Adjusting the Degree of Distortion
Filling in Gaps at Edges of Distorted Clips
Warping Example
Distort Animation Channels
Interpolation and InterpShape Channels
Using Distort in Batch
Creating a Distortion to Feed into Action Media
Saving Preferences
Saving and Loading Distort Setups
Warper
About the Warper
Accessing the Warper
Setting Up the Clips
Activating Clips
Creating Meshes
Defining a Mesh
Adding Patches
Modifying a Mesh
Moving Control Points, Edges, and Tangent Handles
Selecting Multiple Control Points
Translating, Scaling, and Rotating the Mesh
Subdividing a Patch
Adding a Vertex
Using the Freehand Mesh Tool
Warping with the Magnet Tool
Modifying the Meshes for Live-Action Clips
Loading a Clip into the Stabilizer
Copying and Pasting Meshes for a Live-Action Clip
Copying and Pasting Meshes for a Still Clip
Warping
Defining the Source Mesh
Defining the Destination Mesh
Warping a Still Clip
Warping a Region of a Clip
Morphing
Defining the Front Source Mesh
Defining the Back Source Mesh
Using Source Interpolation
Setting Keyframes Manually
Morphing Between Two Still Clips
Morphing Between Two Live-Action Clips
Setup Options
Rendering Settings
Texture Settings
Warper Settings
Slip Settings
Display Settings
Text
About Text
Text Workflow
Accessing the Text Module
Processing Text
Processing Text Clips
Generating Text Mattes
Processing Considerations
Saving and Loading Files
Saving Text Files
Loading Text Files
Adding Text to Clips
Creating a Layer
Entering Text
Word Processing Hot Keys
Creating Text Effects
Modifying Layer and Character Properties
Copying and Pasting Character Channels
Grouping Text Layers
Loading Logos
Tabulating Text
Spell Checking
Creating Text Rolls and Text Crawls
Animating Text
Animating Paragraph Channels
Animating Text on a Motion Path
Defining Styles
Saving and Loading Styles
Saving Multiple Styles Automatically
Changing Fonts
Pasting Text from an External Source
Entering Non-Latin Text
Sparks
About Sparks
Loading a Sparks Plug-in
Replacing a Sparks Plug-in
Using a Sparks Plug-in
Developing Sparks
Animation and Expressions
Animation
About Animation
Accessing the Channel Editor
Accessing Channel Views from Viewports
Creating Animations
Setting Keyframes Automatically
Setting Keyframes Manually
Inserting Keyframes
Changing the Duration between Keyframes
Setting Interpolation
Setting Extrapolation
Displaying Channels
Viewing Channels in a Table
Expanding and Collapsing Channels
Showing and Hiding Channels
Showing Specific Channel Tangents
Selecting Channels Automatically
Saving and Loading Filter Preferences
Framing Channels
Defining a Selection Set
Panning and Zooming Channels
Colouring Channels and Folders
Editing Keyframes
Copying and Pasting Channels or Keyframes
Adding Keyframes
Deleting Keyframes
Moving Keyframes
Snapping Keyframes between Frames
Selecting Multiple Keyframes and Channels
Changing the Timing of an Animation
Changing Keyframe Values Proportionally
Changing the Timing or Values of Keyframes
Offsetting Channels
Simplifying the Number of Keyframes
Baking Keyframes
Breaking Keyframe Tangent Handles
Resetting a Tangent Handle
Modifying the Shape of an Animation Curve
Swapping Animation Curves
Flipping Channels and Keyframes
Removing Jitter from an Animation Curve
Applying an Average
Controlling the Speed of Objects
Creating a Motion Path
Modifying Motion Path Speed
Moving a Vertex on a Motion Path
Working with Motion Path Tangent Handles
Creating Animation Sequences Across Nodes in Batch
Synchronizing Animations
Linking Animation to Several Branches
Expressions
About Expressions
Expression Content
Vectors
Functions
Keywords and Constants
Simplified Expressions
Working with Expressions in the Channel Editor
Linking Channels
Copying Nodes with Expressions
Cascading Expressions
Operator Reference
Arithmetic Operators
Comparison Operators
Operator Precedence
Function Reference
Animation Functions
Slip Functions
Simple Mathematical Functions
Random Number Functions
Rounding Functions
Trigonometric Functions
Vector Functions
Logarithmic Functions
Defining Your Own Functions
The Functions File
Defining a Function
Comments
Sample Function Definitions
Sample Expression Setups
Animated Text
Spinning Dagger
Dagger, Apple, and Cherry
Dampened Pendulum
3D Compositing with Action
Action: Basics
About Action
Action Concepts
Basic Action Workflow
Accessing the Action Module
Automatically Creating Image Nodes
Loading from a Multitrack Clip
Loading from a Multitrack Clip with Selfkey or
Self Gaps
Accessing Action through Batch
Resetting Values
Using Floating Point Images
Action Module Overview
Changing Views
Accessing Action Menus
Using the Node Bin
Animating with the Channel Editor
Using the Schematic and Menu Tabs
Selecting Objects and Populating Menu Tabs
Selecting Multiple Objects in the Schematic
Naming Objects
Moving Objects
Deleting Objects
Creating Branches
Duplicating Objects
Hiding Objects
Copying Objects
Collapsing Branches
Removing Branches
Setup and Processing Options
Resolution Settings
Rendering Settings
Accumulation Settings
Miscellaneous Settings
Display Settings
Schematic Settings
Saving, Loading, and Importing
Importing Photoshop Files into Action
Action: Media
About Media
Media Workflow
Accessing the Media Menu
Media Menu Shortcuts
Adding Media
Viewing Media
Modifying Media
Changing Media Clips
Locking the Front or Back Clip
Copying Media Settings
Deleting Media
Processing a Matte
Adding Effects to Media
Blurring a Clip
Cropping a Clip
Eliminating Unwanted Black in Areas of Media Transparency
Slipping Media
Accessing the Colour Corrector and the Keyer from Action
Muting Media Effects
Accessing the Modular Keyer from Action
Action: DVE Layer Objects
About DVE Layer Objects
Adding a DVE Layer Object
Navigating with DVE Layer Objects
DVE Layers Bar
Object Tab Navigation
Resetting Objects
Modifying DVE Layer Objects
Expanding a DVE Layer Object
Instancing DVE Layer Objects
Copying DVE Layer Objects
Animating DVE Layer Objects with the Channel Editor
Replacing a DVE Layer Object's Clip with Another
Expanding DVE Layer Objects with Re-entry
Reordering Surfaces with Re-entry
Limitations of Re-entry with DVE Layer Objects
Action: Axis
About Axes
Manipulating an Object's Axis
Action Views
Accessing the Axis Menu
Selecting an Axis
Moving and Rotating Axes in the Scene
Changing the Plane
Applying Tracking Data to an Axis
Stabilizing an Axis
Tracking a Feature in the Back Clip
Action: Surfaces
About Surfaces
Adding Surfaces
Applying Media to Surfaces
Modifying Surfaces
Changing the Shape of a Surface
Surface Blending Modes
Offsetting a Surface
Filtering
Reshaping Using the Channel Editor
Editing Tracker Offsets of a Bilinear Surface
Warping an Extended Bicubic Surface
Subdividing an Extended Bicubic
Transforming Multiple Points
Adding a Displacement Map
Using Different Media for the Displacement Source
Adding Shadows
Adjusting Shadow Softness
Adjusting Shadow Colour and Transparency
Moving a Shadow
Using Shadow Mix
Reordering Surfaces
Accessing the Priority Editor
Changing the Drawing Order
Grouping Media
Analyse, Z-Sort, and the Z-Buffer
Creating Keyframes Using the Priority Editor
Action: Sources
About Source Nodes
Creating a Matte or Front Source
Accessing the Source Menu
Parenting and Redrawing Source Nodes
Applying Effects with Source Nodes
Replacing the Front or Matte Clip
Viewing a Source Node
Blurring with Source Nodes
Adding Cameras
Action: Camera
About the Camera
Adding a Camera
Working with the Frustum
Moving the Clipping Planes
Moving the Camera Eye and Point of Interest
Adjusting the Depth of Field
Importing and Exporting Cameras
FBX Cameras
3ds Max Cameras
Setting Camera Views
Camera and Orthographic Views
Modifying the Camera
Zooming In and Out
Applying Motion Blur
Blurring a Single Object
Creating Custom Motion Blurs
Simulating Motion Blur on a Still Object
Applying Fog to the Scene
Action: 3D Camera Tracking
About 3D Camera Tracking
Accessing the 3D Tracker
Preparing to Track
Auto 3D Tracking
Setting Camera Properties for 3D Auto Tracking
Fine-tuning the 3D Auto Track
Defining the Auto Track Ground Plane
Converting the 3D Auto Tracking Results
Manual 3D Tracking
Basic Manual 3D Tracking
Advanced Manual 3D Tracking
Defining Relations between Track Points for Manual
Tracking
Setting Camera Properties for Manual Tracking
Analysing Manual 3D Tracks
Action: 3D Geometry
About 3D Geometry
Importing 3D Models
Importing the FBX Format
Working with 3D Geometry
Creating a Specular Highlight on a Model
Adjusting Normals
Subdividing a Model
Adding Textures
Replacing a Texture on a Model
Applying Texture Mapping
Converting to Wireframe
Projecting Textures
Deforming Models and Surfaces
Adding a Deformation Mesh
Modifying a Deformation Mesh
Passing a Deformation Mesh Over an Object
Transforming a Range of Points
Creating 3D Text
3D Text Selective Motion Blur
Creating Bevelled Text
Animating 3D Text
Separating Text
Using Garbage Masks as 3D Geometry
Action: Lights
About Lights
Lights Workflow
Adding a Light Source
Selecting a Light Source
Importing Lights
Applying Selective Lighting
Modifying Surface Lighting
Adjusting Specular Highlights
Applying Incidental Light Reflection
Converting to Wireframe
Flipping a Surface's Normals
Action: The Particle System
About Action's Particle System
Particles Workflow
Generators
Manipulators
Bouncers
Particle Setup Compatibility
Generating Particles
Using a Light Source
Using a Surface
Using a 3D Object
Customizing the Particle Stream
Setting Stream Properties
Setting Particle Properties
Setting Particle Rendering Properties
Setting Additional Generator Properties
Setting Geometry Properties
Setting Channel Editor Properties
Using Custom Particles
Applying Textures to Particles
Exploding Objects and Surfaces
Exploding Objects
Exploding Surfaces
Manipulating Particles
Setting Manipulator Properties
Applying Transformations
Simulating Gravity
Creating a Vortex Effect
Using an Acceleration Point Manipulator
Using an Acceleration Line Manipulator
Using an Acceleration Plane Manipulator
Forming a Particle Path
Using a Function as a Manipulator
Bouncing Particles
Bouncing Particles Off an Image
Bouncing Particles Off a Bouncer
Combining Particle Streams
Particles Generating Another Particle Stream
Particles Bouncing into Another Particle Stream
Sample Particle Setups
Paint
Batch Paint
About Batch Paint
Accessing Batch Paint
Using Sources
Adding a Source
Removing a Source
Clearing Strokes on a Source
Hiding Strokes
Restricting Strokes with the Source Matte
Locking Sources
Displaying Sources
Brush Attributes and Attribute Modes
Setting Brush Attributes
Setting Brush Attribute Modes
Painting Brush Strokes
Applying Brush Strokes
Removing Brush Strokes
Restricting Brush Strokes
Scaling Brush Strokes
Using Paint Modes
Blur
Impression
Smear
Clone
Recursive Clone
Revealing Sources
Using Blending Modes
Using the Canvas
Clearing the Canvas
Wiping the Canvas
Rotating the Canvas
Previewing a Reveal Operation Using a Reference
Image
Slipping a Reference Image
Saving Setups and Preferences
Paint: Basics
About Paint
Loading Clips into Paint
Locking and Unlocking the Duration of a Clip
Using the Mouse
Displaying a Reference Image
Using Grids and Guides
Grid Controls
Resetting the Grid and Guides
Using the Player in the Paint Module
Selecting Colours
Using the Current Colour
Using the Colour Palette
Previewing an Animation
Painting on Full-Resolution Film Images
Saving and Restoring the Image
Exiting Paint
Painting on the Canvas
About Canvas Mode
Selecting a Brush
Using the Large Canvas
Rolling the Image
Painting with Geometry
Painting Lines
Painting Rectangles
Painting Circles
Painting Triangles
Setting Brush Attributes and Modes
About Brush Attributes and Modes
Brush Attributes
Brush Opacity
Brush Size
Brush Rate
Brush Pressure
Brush Jitter
Brush Direction
Brush Roll
Brush Attribute Modes
Using Reference Images
Direction of the Brush
Pressure Exerted on the Pen
Preferences Affecting Brushes
Using Filters and Special Effects Media
Applying Filters
Using Special Effects Media
Blurring the Image
Cloning the Image
Dragging the Image
Using the Impressionist Medium
Revealing a Reference Image
Using the Recursive Clone Medium
Smearing the Image
Using the Stamp Medium
Warping the Image
Washing and Shading the Image
Using Wipe, Fill, and AutoPaint
Wiping an Image
Wiping Using a Colour
Wiping Using Special Effects Media and Filters
Using the Wipe Command in Graphics
Filling an Image
Defining the Range for the Fill
Selecting Colour Channels
Adjusting the Softness
Filling a Region with a Colour
Filling a Region with an Image
Filling a Boundary
Using AutoPaint
Wiping the Canvas in AutoPaint
Applying Random Strokes
Recording Brush Strokes
Tracking with AutoPaint
Playing Recorded Brush Strokes
Using Mattes in Paint
About Mattes
Using Mattes with Cutouts
Viewing Mattes
Changing the Matte Colour
Changing the Matte Display Transparency
Inverting the Matte Clip
Creating or Modifying Mattes
Painting on the Matte and Image
Resetting the Matte
Creating a Gradient Matte
Creating High-Contrast Mattes
Using Graphics in Paint
Accessing the Graphics Menu
Creating Graphics
Auto Edit After Add
Using the Object Tools
Drawing a Line
Drawing a Rectangle
Drawing a Triangle
Drawing an Ellipse
Drawing a Circle
Drawing a Polygon
Drawing a Fill Object
Drawing a Text Object
Selecting Objects
Using the Selected Field
Selecting More than One Object
Deselecting Objects
Selecting All Objects
Editing Objects
Copying Objects
Deleting Objects
Hiding Objects
Changing the Order of Overlapping Objects
Setting the Object Resolution and Display
Wireframe Display Options
Increasing Editing Speed
Hiding the Object Vertices
Displaying Anamorphic Geometry
Anti-Aliasing for Objects
Setting the Object Attribute
Changing the Object's Appearance
Setting Brush Attributes and Modes
Using Filters and Special Effects Media with Graphics
Changing the Object Gradient
Changing the Size or Position of an Object
Using the Transformation Box
Using the Transformation Controls
Changing the Shape of an Object
Adding and Deleting Vertices on a Polygon or Line
Editing a Bezier Curve
Converting Graphics to AutoPaint Strokes
Animating Graphics
Animation Parameters
Shape Animation
Gradient Animation
Processing the Animation
Saving and Restoring Objects
The Store and Recall Commands
Tacking Down Objects
Tack Modes
Tacking Down Selected Objects
Cutting and Pasting in Paint
Accessing the CutOut Menu
Creating a Cutout
Keep Cut On
Using the Cutout Commands
The FrameCut Command
The RectCut Command
The PolyCut Command
The GeoCut Command
Increasing Editing Speed
The Graphic Regen Button
Texture Cut/Paste and Texture Button
Pasting Cutouts
The Emboss Option
The Extrude Option
The Blend Options
The Drop Shadow Option
Colour Correcting Cutouts
Animating Cutouts
Loading and Saving Cutouts
Preserving Paint Cutouts
Paint: Setups
About Paint Setups
Saving Setups
Cropping a Setup
Loading Setups
Deleting Setups
Creating and Saving Brush Setups
Copying Brush Setups
Creating a Custom Brush
Changing the Brush Profile
Changing the Curve
Drawing and Updating a Brush Shape
Selecting an Area of the Image
Updating an Existing Brush
Customizing the Pressure Profile
Using Colour Correction Setups
Hot Keys
Introduction
Using Hot Keys
How to Use This Guide
Global and Shared Hot Keys
Types of Hot Keys
Global Hot Keys
Window Management
User Interface
Confirming
Peripherals
Monitor Display Options
Debug and Utility
Exiting
Shared Hot Keys
Channel Editor
Multiple Views
File Browser
Image Window Controls
Edit Modes
Colour Picker
Undo/Redo
Module Hot Keys
Introduction
Action
Multiple Views
Schematic Editing
Edit Modes
Selecting Vertices
Moving Axes
Camera and Lighting Options
Media List Navigation and Modification
Reset All
Output Resolution
Batch
Views
Viewing Images
Notes
Edit Modes
Marking Clips
Schematic Editing
Batch Paint
Batch Timeline
Timeline Modes
Information Display
Editing
Working with the Timeline
Marking the Timeline
Selecting
Audio
Clip I/O
Shuttle and Playback
Cueing, Logging, and Capturing
Clip Library
Browsing Clip Libraries
Managing Clips
Colour Corrector
Views
Colour Sampling
Edit Modes
Miscellaneous Functions
Colour Warper
Views
Histogram Controls
Colour Warping Controls
Compositor
Views
Working with Layers
Degrain
Desktop Reels
Menus
Working with Clips
Difference
Views
Distort
Working with Splines
Using the Distort Schematic
EDL
Browsing EDLs
Editing EDLs
Filters
Garbage Masks
Schematic Editing
Working with Garbage Masks
Tracer Garbage Masks
Keyer
Views
Keying
Master Keyer
LUT Editor
Views
Basic Curve Editing
Colour Sampling
Modular Keyer (Flame and Inferno only)
Views
Schematic Editing
3D Keyer
Optics
Views
Paint
Views and Display
Paint Menu
Graphics Menu
Player
Playing Clips
Image Window Position and Zoom
Project Management Menu
Regrain
Resize
Sparks
Stabilizer
Views
Tracker Buttons
Stabilizing and Tracking
Text
Views
Navigating Text
Selecting Text
Editing Text
Warper
Views
Edit Modes
Selecting and Moving Mesh Vertices
Glossary
List of Terms