, garbage masks, and Paint geometry. 3ds Max files contain object data, specifically, texture and materials. The FBX format acts as the intermediary between different file types. Files can be exported from another product to the FBX format and then imported into Inferno.
You can import 3D polygon objects such as 3ds Max files, FBX files, Wavefront files, Inventor filesPaint geometry files are created by the Inferno Paint module. If you want to work with polygon geometry in Action, import Paint geometry. Action ignores its animation and attributes, such as its colour, outline, and gradient. For example, in Paint, if you create a blue polygon, animate its scale, and save it as geometry, it is imported in Action as a white polygon with no animation.
You can import a 3D model into one or several geometry nodes. You can also import multiple 3D models into a single animated geometry node.
To import a 3D model:
The Import menu and file browser appear.
(a) Import Type box (b) File Extension field (c) Smooth button (d) Fit button (e) Separate Nodes button
The Import controls are described as follows.
Import Type boxDisplays the 3D model you want to import: FBX, Wavefront, Inventor, 3DStudio, Paint, or Photoshop.
File Extension fieldSpecifies a particular file extension for FBX, Wavefront, Inventor, or 3DStudio files. By default, Wavefront files have .obj, Inventor files have .iv, FBX files have .fbx, and 3D Studio files have .3ds as their file extensions.
Smooth buttonBuilds normals for the 3D model. Enable this button if you are importing polygons that do not have normals.
Fit buttonScales the imported model to fit into the current frame. When this button is disabled, the imported model maintains the same size in which it was created using a third-party application.
Separate Nodes buttonCreates individual nodes for all 3D models contained in a file.
When this button is disabled, the 3D model is added to the scene with its own axis.
Rotate Axis buttonRotates the imported 3D model by 90 degrees on the X-axis so that it is compatible with Action's coordinate system. This button appears only when 3DStudio is selected as the import format.
The 3D model is added to the scene. You can change the 3D model's colour, specular highlight, shine, and other material properties. See
To import multiple 3D models into an animated sequence:
The selected 3D models are loaded to the same line in the Media list.
The Animation Mode, Hold, and Slip buttons appear in the Geometry menu.
(a) Animation Mode box (b) Hold field (c) Slip field
Select: | To: |
---|---|
Loop | Play in a continuous loop. |
Once | Play once. The 3D geometry is no longer displayed. |
Last Still | Play once, and hold the last frame. |
Timing | Animate according to the timing in the animation channel. |
(a) Timing Range option (b) Frame Timing field
Select: | To: |
---|---|
Roll | Roll over the Frame Timing value. |
Cut | (Geometry is not displayed.) |
Round | Display the first or last geometry (with this option, you can select the first and the last geometry of your animation). |