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Importing 3D Models
Importing 3D Models
Working with 3D Geometry
Importing the FBX Format
Inferno supports the import of 3D data saved
in the Alias FBX format.
The FBX standard format provides a means for
exchanging 3D data—3D polygonal models, cameras, lights,
keyframe animation—for scene compositions between tools
and packages developed by different manufacturers.
FBX support makes it possible to import and
export 3ds Max, Alias Wavefront, Maya, Softimage XSI, and LightWave
3D formats. You can import models, scene compositions, lights, and
camera data.
You can also export camera data. See
Importing and Exporting Cameras for
information on how to export an FBX camera.
To
import FBX format data:
- In
the Import menu, select FBX as your format type.
NoteOnly polygonal models can be imported into Inferno.
Nurbs and skins, for example, are not supported.
- Select
which type or combination of types of FBX files you wish to display
by clicking the corresponding filter button.
Enable: |
To: |
Lights |
Import lights from the FBX format file. |
Cameras |
Import cameras from the FBX format file. Free cameras
are imported as target cameras (with a point of interest).
|
Models |
Import models and 3D geometry from the FBX format file. |
Normals |
Import the models' normal information. |
- To
use the frame rate of the FBX file as the frame rate in Action,
enable Keep FBX Frame Rate.
TipIt might be useful to enable Keep FBX Frame
Rate when importing an FBX file before starting to build your animation,
otherwise the timing of your animation may be affected.
- To
add a keyframe at every frame of the imported FBX file, enable Bake
FBX Animation. When disabled, Inferno translates the FBX keyframes
to a comparable animation curve in Action. Experiment with this
option enabled and disabled to get your desired results.
- Navigate
to the location where the FBX files are located.
NoteMake sure that any textures referenced by
the FBX files are in the same directory you are importing from.
- Select
a file from the file browser.
- Click
Load.
The FBX data is imported into Action.