When using clip history, the following limitations
apply:
If
you expand a clip with an Action module or node in Smoke, only features
that are already available in Smoke are editable. If the clip is reopened
in Inferno, Flame, or Flint, the features accessible in these products
will be retained.
If
you have a Paint or Stabilizer element in your clip history, all
modules that precede the Paint or Stabilizer module will not be
editable. You can, however, modify the elements before the Paint
or Stabilizer element by selecting the element immediately preceding
the Paint or Stabilizer element in the history, and then pressing
the Match hotkey
to create a clip with the same history in the Source Area. You can
then use the result clip from the match. The history is expandable
and editable.
The
duration of a clip created in the Paint module is not retained.
For example, enter the Paint module with None selected, and then
in the Paint module create a scene that is 30 frames. Then go into
a module such as Action and make some changes. When you view
the clip history and click the Paint module element, the clip will
contain one frame only.
When
you enter a module from clip history, in and out points mark the duration
in the source clip that was used in the clip history (unless the entire
clip was used). If you then make a modification and process the result,
only the duration of the clip marked by in and out points is rendered,
unless you park the cursor before the in point. If the cursor is parked
before the in point, media is added to the head frames, starting from
the cursor position.
Always
apply soft effects or Batch FX after you work in modules if you want
to edit the soft effects from the clip history. If you process a
clip in a module after a soft effect has been added to the clip
history, you can no longer modify the preceding clip history. The
clip name is also greyed out to indicate that the preceding soft
effects and modules are no longer editable. For example, if you
add a timewarp to a clip and then go into the Colour Corrector module
and process the clip, you will not be able to edit the timewarp
in the History view. The timewarp will be greyed out in the clip
history.
When
you process a clip or element starting at a frame other than the
first, the leading unprocessed frames are padded with unrendered
frames. Unrendered frames are put in the header of the clip, producing
a soft clip with a specific number of heads. This is necessary in
Inferno, Flame, and Flint so that when you expand clip history in
Batch, the frame numbers match between all nodes in the Batch schematic.
It is also necessary in Smoke so that you can trim the element and
then access the clip history to render the missing media.