Creating Animation Sequences Across Nodes in Batch
 
 
 

The Universal Channel Editor is available exclusively through Batch. The channels include most nodes present in the Batch schematic, allowing you to create animations simultaneously for a variety of nodes. You can create animations for multiple nodes without entering and exiting various modules. Using the Universal Channel Editor, you can create animations between nodes so that, for instance, the animation of a garbage mask is synchronized with the animation of a colour correction.

Examples of the animation tasks you can accomplish using the Universal Channel Editor are listed as follows:

To access the Universal Channel Editor:

  1. Access the Batch menu.
  2. In Batch, assemble clips and nodes in the schematic.

    See Assembling a Process Tree to learn how to assemble clips and nodes.

  3. Click Animation and swipe the bar at the right side of the menu to view the Universal Channel Editor.

    All nodes present in the schematic appear in the Universal Channel Editor.