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 Adding a Camera

Action: Camera

Moving the Clipping Planes
 
                
               
             
             
            
            Working with the Frustum
          
       
       
       
       
      The volume of space viewed by the camera eye
         is called the frustum. The frustum is in effect a viewing pyramid.
         The camera eye is located at the apex of the pyramid, and the far
         clipping plane forms the base. The pyramid may be truncated by the
         near clipping plane.
      
      If you place a surface within the frustum, it
         is visible in the final animation. If the surface is located outside
         the scope of the frustum, it is not visible at that frame in the
         animation.
      
      To
         see the camera and frustum:
      
      
         - From
            the View box, select Side.
         
- In
            the image window controls, click  to zoom out from the scene. to zoom out from the scene.
- Select
            Pan in the Edit Mode box and pan around the scene until you see
            the camera eye icon. Alternatively, use Orbit mode to pan around the
            scene in circular motion.
         
- Go
            to the Camera menu and drag the Roll field until you see the four
            sides of the frustum.
         
- To
            modify the frustum, do one of the following:
            
               - Change
                  the position of the near clipping planes to alter the depth of the
                  frustum. See 
                           Moving the Clipping Planes.
               
- Change
                  the position of either the camera eye or the camera's point of interest
                  to alter the orientation of the frustum. See 
                           Moving the Camera Eye and Point of Interest.
               
- If the Physical Camera button is disabled,
                  enter a value in the FOV (field of view) field to adjust the width
                  of the camera frustum.
               
- If the Physical Cam button is enabled, enter
                  a value in the Focal Length field to narrow or widen the frustum.
                  You can also alter the depth of the frustum using only the near
                  clipping plane.