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Home: Inferno
Adding a Camera
Action: Camera
Moving the Clipping Planes
Working with the Frustum
The volume of space viewed by the camera eye
is called the frustum. The frustum is in effect a viewing pyramid.
The camera eye is located at the apex of the pyramid, and the far
clipping plane forms the base. The pyramid may be truncated by the
near clipping plane.
If you place a surface within the frustum, it
is visible in the final animation. If the surface is located outside
the scope of the frustum, it is not visible at that frame in the
animation.
To
see the camera and frustum:
- From
the View box, select Side.
- In
the image window controls, click to zoom out from the scene.
- Select
Pan in the Edit Mode box and pan around the scene until you see
the camera eye icon. Alternatively, use Orbit mode to pan around the
scene in circular motion.
- Go
to the Camera menu and drag the Roll field until you see the four
sides of the frustum.
- To
modify the frustum, do one of the following:
- Change
the position of the near clipping planes to alter the depth of the
frustum. See
Moving the Clipping Planes.
- Change
the position of either the camera eye or the camera's point of interest
to alter the orientation of the frustum. See
Moving the Camera Eye and Point of Interest.
- If the Physical Camera button is disabled,
enter a value in the FOV (field of view) field to adjust the width
of the camera frustum.
- If the Physical Cam button is enabled, enter
a value in the Focal Length field to narrow or widen the frustum.
You can also alter the depth of the frustum using only the near
clipping plane.