The node bin contains all of the objects that you can add to your scene. The node bin also contains an image node that displays a proxy of the currently selected media.
To add a node:
You can choose from the following node types.
Select: | To add: |
---|---|
Axis | An axis. See Accessing the Axis Menu. |
Shadow | A shadow to the selected surface. See Adding Shadows. |
Front Source | A front source node. See Action: Sources. |
Matte Source | A matte source node. See Action: Sources. |
Light | A light source. See Adding a Light Source. |
Camera | Another camera to the scene. See Adding a Camera. |
3D Text | 3D text. See Creating 3D Text. |
Particle Generator | A particle generator. See Generating Particles. |
Particle Animator | A particle manipulator (referred to as a particle animator in the schematic). See Manipulating Particles. |
Particle Bouncer | A particle bouncer. See Bouncing Particles. |
Deform | A deformation mesh to a selected image or 3D model. See Deforming Models and Surfaces. |
Import | A 3D model. See Importing 3D Models. |
Texture | A texture to the selected geometry or particle generator. See Adding Textures. |
Projector | A projected clip to the scene. See Projecting Textures. |
Image (proxy) | An image (with axis) to the scene. You can change the surface type of the image. See Changing the Shape of a Surface. |
DVE Object | A DVE Layer Object to the scene to emulate the axis and surface structure of DVE clip layers. See Adding a DVE Layer Object. |
Bilinear | A surface with four corners joined using linear interpolation. See Adding Surfaces. |
Bicubic | A surface with four corners joined using bicubic Bezier interpolation. See Adding Surfaces. |
Extended Bicubic | A surface with four corners joined using bicubic Bezier interpolation. You can subdivide Extended Bicubic surfaces to obtain additional tangents. See Warping an Extended Bicubic Surface. |