Exploding Surfaces
 
 
 

To make the media applied to the surface appear during the explosion, you must also apply a texture to the particle generator.

To explode a surface:

  1. Select or add a surface and adjust its shape, position, rotation, and other attributes. See Adding Surfaces.
  2. Select the surface in Schematic view and add a particle generator. See Generators.

    A particle generator is automatically connected to the surface.

  3. From the Particle Generator menu, select Explode as the Stream Type.
  4. Select Polygon as the particle type from the Render Type box. To view the explosion as you make changes to your particle stream, change the Interactive Type box to Polygon as well. See Setting Particle Rendering Properties.
  5. Set the other properties in the Particle Generator menu. See Customizing the Particle Stream.
  6. In the Rendering section of the Action Setup menu, adjust the resolution.

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    Resolution is used to set the size of the polygons exploded from the surface. The higher the resolution, the larger the polygon.

  7. Hide the surface.
  8. Select the particle generator in Schematic view.
  9. From the Node bin, double-click the Texture node to add a Texture object.

    A Texture object appears in the schematic and is parented by the particle generator.

  10. Double-click the texture and, in the Texture menu, select Wrap from the Texture Mapping box.
  11. Apply the appropriate media to the Texture element and set the texture mapping.

    The following figure shows the schematic and the result of exploding a surface. The number of polygons is set to 200. Resolution is set to 6, which is the default setting. Texture mapping is set to Wrap.

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