Show in Contents
Add to Favorites
Home: Inferno
Modifying a Deformation Mesh
Deforming Models and Surfaces
Transforming a Range of Points
Passing a Deformation Mesh Over an Object
Animate the deformation mesh so that it passes over
the object. If the Outside button is disabled, the deformation is
only applied to the parts of the object within the mesh. To achieve
this effect, you must move the mesh over the object. You cannot
move the object through the mesh because the object axis parents
the mesh axis.
You can also use the channel editor to animate
individual or multiple points for the deformation mesh. See
Animation.
To
pass a deformation mesh over an object:
- Add
the deformation mesh to the object.
- In
the Deform menu, disable Outside.
- Modify
the points on the mesh to achieve the deformation you want.
- In
Schematic view, select the deformation axis.
- Click
Axis to view the Axis menu.
- Move
the deformation mesh so that it is on one side of the object.
- Set
a new keyframe with the deformation mesh on the other side of the
object.