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Warping a Region of a Clip
Warper
Defining the Front Source Mesh
Morphing
Morphing
gradually transforms an image in a front clip into an image in a
back clip. The effect is achieved by warping the two images and
dissolving between the front and back clips. Unlike warping, which
requires only a front source mesh and a front destination mesh,
morphing requires a source mesh and a destination mesh for both
the front clip and the back clip.
The front source mesh defines the original shape
of the image in each frame of the front clip. Similarly, the back
source mesh defines the original shape of the image in each frame
of the back clip.
NoteYou should create the mesh over a slightly
larger area of the image than just the part you want to affect.
See
Defining a Mesh.
Both the front and the back destination meshes
correspond to the warped image. Since the front clip transforms
into the back clip:
- At
the first frame, the front and back destination meshes correspond
to the shape of the front clip.
- At
the last frame, the front and back destination meshes correspond
to the shape of the back clip.
The general steps for morphing:
- Load
the appropriate clips into the Warper. You need to load at least
a front clip and a back clip.
- In
the Warper menu, click Morph.
- Set
up the clips (see
Setting Up the Clips).
In general:
- Set
Front to On.
- Set
Back to On.
- Click
Front to view the front clip.
- Define
the front source mesh to match the shape of the front clip at each
frame.
- Define
the back source mesh to match the shape of the back clip at each
frame.
- Define
the front and back destination meshes. You can either use Source
interpolation to automatically modify the destination meshes or
copy and paste the meshes and set the keyframes manually.
- When
you finish modifying the meshes, go to frame 1 and click Process
to process the clip.