3ds Max Compatibility
 
 
 

As an alternative to animating a camera's position in Action, you can import camera data from 3ds Max®. In 3ds Max, camera data can be saved as an .ase file, which can be imported into products.

Once the .ase file is imported, you can edit any of the camera's settings and, if necessary, export the camera data using its native 3ds Max format.

You can also import 3ds Max models into Inferno. Textures should be saved with the model so they are visible once the model is imported into the product.