Configuring Inferno to Use 1D LUTs
 
 
 

You can use LUTs created in other Autodesk applications, such as Combustion, as well as share LUTs between Autodesk Visual Effects and Finishing products. You can also use LUTs created in third-party applications as long as they are in the recognized format.

All 1D LUT files must have the .lut extension.

Save all LUTs in the project LUT directory, ~/lut by default, for ease of use, and so that the project archives the LUTs with the project setups.

You can access LUTs from anywhere on your network using the file browser. This can be useful if you are sharing the same LUT between multiple applications.

1D LUT Format

The LUT file begins with a declaration of the number of tables and the number of entries per table:

LUT: <number of tables> <number of entries per table>

The number of tables in the file depends on the channel-resolution required. For a LUT in which all three RGB channels are converted using the same values, just one table is required. To convert the three channels using different values, use three tables. For three channels plus alpha, use four tables. The number of entries in each table corresponds to the bit depth of the source file: 256 entries for 8-bit resolution, 1024 for 10-bit and 4096 for 12-bit. For example, a LUT operating on three 8-bit channels independently would have the following declaration:

LUT: 3 256

Each line following the header contains a single entry indicating the value to which the source is converted. For example, a table converting 10-bit logarithmic values to 8-bit linear would contain 1024 entries, corresponding to the 0-1023 intensity range of pixels in the source file. Each of these entries would be in the range of 0-255, corresponding to the intensity range in the destination. The following table shows the first and last few entries for a sample LUT of this type.

Entry Value Meaning
0 0 10-bit 0 is converted to 8-bit 0
1 0 10-bit 1 is converted to 8-bit 0
2 0 10-bit 2 is converted to 8-bit 0
3 1 10-bit 3 is converted to 8-bit 1
4 1 10-bit 4 is converted to 8-bit 1
5 2 10-bit 5 is converted to 8-bit 2
6 2 10-bit 6 is converted to 8-bit 2
. . .    
1021 255 10-bit 1021 is converted to 8--bit 255
1022 255 10-bit 1022 is converted to 8--bit 255
1023 255 10-bit 1023 is converted to 8--bit 255

Blank lines and comment lines (starting with a number sign [#]) are ignored by Inferno. Comment lines are useful in indicating the end of one table and the beginning of another, or for describing how your script or program works.