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Setup Options
Setup Options
Texture Settings
Rendering Settings
Use the Rendering settings to improve the final output
quality of your image.
DecimationDecimation is the
number of subdivisions for the main patches of the mesh (not the
small subdivided elements). The default decimation value is 10,
which means that each patch is divided into 10 by 10 elements. You
should increase this value when:
- You
want to use smoother curves along the edges of the patches.
- A patch
has been greatly subdivided. When the Decimation value is too low,
the subdivided sections will appear to “swim” instead
of locking to points and splines.
- A patch
is twisted extensively. When the Decimation value is too low, the
interior of the patch may appear to fold or break up unexpectedly.
Increase the value to smooth the interior of the patch.
Keep the following points in mind when you are
adjusting the decimation value:
- Increasing
the Decimation value will cause interaction and processing speed
to decrease dramatically.
- The
Decimation value remains in effect during final processing.
- There
is no relationship between the Decimation value and the TexPrec
value. The Decimation value defines the precision of the geometry,
whereas the TexPrec value affects the precision of the image that
is mapped to this geometry.
SamplesThe Samples field specifies
the anti-aliasing factor. This number specifies the number of samples
per pixel during final processing.